User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
71
Recording
The procedure for checking the signal level coming into
the audio hardware is slightly different depending on
whether you are using Cubase or Cubase Studio:
Cubase
In Cubase, you check the input level at the input channel.
To check the level of the “unprocessed” signal coming into
the audio hardware, you need to switch the level meters to
“Meter Input”. In this mode, the input channel level meters
will show the level of the signal at the input of the bus, be-
fore any adjustments such as input gain, EQ, effects, level
or pan:
1. Right-click in the Mixer window.
The Mixer context menu appears.
2. Select the Global Meter Settings submenu and make
sure “Meter Input” is activated.
3. Play back the audio and check the level meter for the
input channel.
The signal should be as loud as possible without exceeding 0 dB (the
Clipping indicator for the input bus should not light up).
The Clipping indicator.
4. If necessary, adjust the input level in one of the follow-
ing ways:
• Adjust the output level of the sound source or external
mixer.
• Use the audio hardware’s own application program to
set the input levels (if possible).
See the documentation for the audio hardware.
• If your audio hardware supports the ASIO Control Panel
function, it may be possible to make input level settings.
To open the ASIO control panel, open the Device Setup dialog via the De-
vices menu and, in the list to the left (below “VST Audio System”), select
your audio card. When this is selected, you can open the Control Panel by
clicking on the Control Panel button in the settings section to the right.
The next step is to check the level of the audio being writ-
ten to a file on your hard disk. This is only necessary if you
have made any adjustments to the input channel (level
settings, EQ, insert effects, etc.). Note also:
• If you record in 32 bit float format, the bit depth will not
be reduced – which means there’s no risk of clipping at
this stage.
Also, this preserves the signal quality perfectly. Therefore, you should
consider using 32 bit float format when you are recording with effects
(see “Recording with effects (Cubase only)” on page 77).
• If you record in 16 or 24 bit format, the available head-
room is lower, which means clipping can occur if the sig-
nal is too loud. To avoid this, set the signal level in the
following way:
1. Bring up the mixer context menu and select “Meter
Post-Fader” from the Global Meter Settings submenu.
2. Set up the input channel, by adding EQ and/or effects
as desired.
With some effects you may want to adjust the level of the signal going
into the effect – use the Input Gain knob for this. Note that you need to
press [Shift] or [Alt]/[Option] to adjust the Input Gain.
3. Play back the audio and check the level meter of the
input channel.
The signal should be reasonably loud but should not reach 0 dB (the
Clipping indicator for the input bus should not light up).
4. If necessary, use the input channel fader to adjust the
signal level.