User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
70
Recording
• In the mixer, you select an input bus on the Input Routing
pop-up menu at the top of the track’s channel strip.
If this pop-up menu isn’t shown, you need to open the Mixer Routing View
by clicking the “Show Routing” button in the extended Mixer common
panel or by selecting “Show Routing View” from the Window submenu on
the Mixer context menu. See “Configuring the mixer” on page 122 for more
information about the mixer.
Recording from busses
You can also select an output bus, a group bus or an FX
channel bus as an Input for your recording.
Let’s assume you want to create a downmix of separate
tracks, e.g. bass drum, hihats, snare etc.
Proceed as follows:
1. Set up your separate tracks as desired and add a
group track.
2. For each of the drum tracks, open the Output Routing
pop-up menu and select the Group track as output.
3. Create a new audio track, open the Output Routing
pop-up menu for it and select the Group track as input for
this audio track.
4. Record enable this audio track and start recording.
Now, the output of the group track will be recorded on the
new track and you will get a mix of your separate tracks.
Note that you can also select an FX channel as recording
source. In this case, only the output of the FX channel will
be recorded.
For more information about the routing possibilities, see
“Routing” on page 17.
Selecting a folder for the recorded audio files
(Cubase only)
Each Cubase project has a project folder containing
(among other things) an “Audio” folder. By default, this is
where recorded audio files are stored. However, you can
select record folders independently for each audio track if
needed:
1. To select the same record folder for several audio
tracks, select them by pressing [Shift] or [Ctrl]/[Command]
and clicking on them in the Track list.
2. Right-click in the Track list for one of the tracks to
bring up the track context menu.
3. Select “Set Record Folder”.
4. Use the file dialog that appears to navigate to the de-
sired folder (or create a new folder with the Create button).
Tip: if you want to have separate folders for different types of material
(speech, ambient sounds, music, etc.), you can create subfolders within
the Project’s “Audio” folder and assign different tracks to different sub-
folders. This way, all audio files will still reside within the project folder,
which will make managing the Project easier.
• It’s possible to have different tracks record to totally dif-
ferent locations, even on different disks. However, if you
need to move or archive the project, there is a risk of miss-
ing some files. The solution is to use the “Prepare Archive”
function in the Pool to gather all external files into the
project folder first, see “Prepare Archive” on page 282.
Setting input levels
When recording digital sound, it’s important to set the in-
put levels correctly – loud enough to ensure low noise and
high audio quality, but not so loud that clipping (digital dis-
tortion) occurs.
Clipping typically occurs in the audio hardware when a
too loud analog signal is converted to digital in the hard-
ware’s A/D converters.
• If you are using Cubase, it is also possible to get clip-
ping when the signal from the input bus is written to a file
on your hard disk.
This is because in Cubase, you can make settings for the input bus, add-
ing EQ, effects, etc. to the signal as it is being recorded. This may raise
the level of the signal, causing clipping in the recorded audio file.
Click here to select an input
bus for the track.
Click here to show or hide the
input and output settings.