User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
633
Tips and Tricks
Zero system lines
Having no system lines at all might seem like a stupid idea
to start with. But this option allows you to create chord
sheets really quickly, see “Using Make Chord Symbol” on
page 582.
A lead sheet created by specifying “0” system lines.
Examples and scales
If you are creating scale examples and similar, you can use
the Real Book option and manually hide all symbols at the
beginning of the first staff to make the score appear like
separate unconnected “lines”.
Remember you can also hide the bar lines.
An example scale without bar lines.
Controlling the order and appearance of grace
notes
Normally, grace notes are beamed. Their order under the
beam is controlled by their order in the track. It is enough
to put a grace note one tick before the next grace note to
make them appear in the desired order under the beam.
Initially the grace notes are put in with a 32nd note beam.
By double-clicking the note and changing the “flag” type
in the Set Note Info dialog, you can change this.
Complex grace notes.
Speeding up inserting key changes
If you have a grand staff with many instruments, inserting
key changes one by one can take an awful lot of time.
In this case, activate “Key changes for the entire Project”
on the Key context menu or on the Score Settings–
Project page (Notation Style subpage, Keys category).
This way, all changes made to the key will always affect
the entire project.
Speeding up inserting staccato and accents
Symbols linked to notes can also be put in for a number of
notes at the same time, even on different staves. See
“Adding a symbol to several notes using the Pencil tool”
on page 563.
Setting the distance between staves in a piano
score
Drag the first bass staff on the first page. This will copy the
spacing to all staves. Please note that this can only be
done in Page Mode.
If you wish you had a faster computer
Here are some tips for those who find some operations
slower than they would like:
• Work on a smaller section of the score at a time. Break the
project up into parts and work on those parts individually until
the final layout stage.
• Switch on multi-rests as late as possible.
• When working in Edit Mode, set Default Bars Across The
Staff to a small value, for example 2.
• In Edit Mode, resize the window so that only one grand staff at
a time is visible.
• Consider upgrading your computer hardware.