User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
621
Creating tablature
1. Many guitar synthesizers are able to transmit each string
on a different MIDI channel. If you have such an instrument,
set it up so that the high E string transmits on MIDI channel
1, the B string transmits on MIDI channel 2 etc.
This feature can be used for MIDI string instruments with up to six strings.
2. Record the project. Quantize and edit it as desired.
3. Make sure the option “MIDI Channel 1–6” is activated
and convert the notes into tablature, as described above.
4. The notes will automatically be placed on the right
strings.
For example if you played a “B” on the low E-string, it will appear as a “7”
on that string, not as a “2” on the A-string.
Creating tablature manually
To set up an empty system for inputting tablature, proceed
as follows:
1. Change the clef to the tablature symbol.
The tablature clef.
2. Open the Score Settings–Staff page and select the
Options tab.
3. Set the “System Lines” to as many strings as the in-
strument you are scoring for has.
4. Raise the Add Space value to 1 or 2.
You will need a little extra space between note lines to make room for the
numbered note heads.
Suggested system line settings for guitar tablature.
5. On the Tablature tab, activate “Tablature Mode”.
Tablature Mode activated.
6. Set up whatever other parameters you need in the
dialog, and click Apply.
7. Select the Insert Note tool and move the pointer over
the score.
8. Press the mouse button (without releasing it) and drag
up and down until the note appears on the desired string
with the correct fret number (you can also verify the actual
pitch on the toolbar, as usual).
When you drag up and down, the program automatically selects the low-
est possible string. If you want a fret number higher than 4 on a guitar ta-
blature, for example, you have to use “Move To String”, see below.
Setting the correct pitch. Use the mouse position box on the toolbar as
an additional guide.
9. Release the mouse button.
The note is displayed.
Tablature number appearance
On the Score Settings–Project page (Text Settings sub-
page), you will find text settings for the tablature numbers.
Select “Tablature” in the “Font For” pop-up menu and se-
lect the desired font, size and style for the number note
heads.