User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
616
Scoring for drums
About this chapter
In this chapter you will learn:
• How to set up the drum map.
• How to set up a staff for drum notes.
• How to enter and edit drum notes.
• How to use a single line drum staff.
Background: Drum maps in the
Score Editor
When scoring for drums, you can assign a unique note
head to each pitch. There is even the possibility to set up
different note heads for different note values!
However, to be able to fully use this function, you need to
understand a bit about drum maps, and the use of these in
the Score Editor.
About drum maps
Cubase handles drum editing by means of drum maps
(see the chapter “The MIDI editors” on page 336). In the
Score Editor, the drum map displays different note heads
for different pitches.
You access the drum map by selecting “Drum Map Setup”
from the MIDI menu.
The Drum Map Setup dialog.
Pitch vs. Display Note
In the Drum Map Setup dialog you will find a column Pitch
and a column Display Note.
• The Pitch corresponds to the I-note for the drum sound and
cannot be edited here.
• The Display Note value is used to set where the note should
be displayed vertically. It can be thought of as a display trans-
pose setting that is unique for each note. This only affects how
the note is displayed, not how it is recorded etc.
Use Score Drum Map on/off
For the drum map settings to be used in the score, you
need to activate “Use Score Drum Map” in the Score Set-
tings–Staff page (Options tab).
Edit in Scores
This option is described in the section “Editing the drum
map in the score” on page 617.
Setting up the drum map
Basic settings
1. Open the Score Editor for the drums track.
This should be a MIDI track to which you have assigned a drum map.
2. On the Score Settings–Staff page (Options tab), acti-
vate the option “Use Score Drum Map”.
3. On the MIDI menu, select “Drum Map Setup”.
The Drum Map Setup dialog appears.
4. Make settings for the sounds/MIDI notes you need.