User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
599
Working with MusicXML
Introduction
MusicXML is a music notation format developed by Recor-
dare LLC in 2000 based primarily on two academic music
formats. It allows the representation of scores in the cur-
rent symbolic representation of western music notation,
used since the 17th century. With Cubase you can now
import and export MusicXML files created with version
1.1. This makes it possible to share and exchange sheet
music with people who are using score writing programs
such as Finale and Sibelius.
Ö As MusicXML is supported to various degrees by dif-
ferent programs, you will always have to do manual adjust-
ments.
What is MusicXML used for?
The MusicXML file format can be used for the following
purposes:
• Representation and printing of sheet music
• Exchange of sheet music between various score writing
programs
• Electronic distribution of musical scores
• Storage and archival of scores in an electronic format
Notational representation vs. musical performance
MusicXML is a music notation file format, that means it
deals especially with the layout of music notation and the
correct graphical representation, i.e. how a piece of music
should look.
However, MusicXML music data also contains elements
that define how a piece of music should sound. These are
used e.g. when creating a MIDI file from MusicXML. This
means that MusicXML has things in common with MIDI.
MIDI is a music interchange format for performance appli-
cations like Cubase or other sequencers. The MIDI file for-
mat is designed for playback, i.e. the main focus of the MIDI
file format lies in the performance, not in the notation.
Is MusicXML better than MIDI?
Advantages of MusicXML
MIDI tracks hold MIDI notes and other MIDI data. A MIDI
note in Cubase is only defined by its position, length, pitch
and velocity. This is not enough to decide how the note
should be displayed in a score. For a correct representa-
tion, Cubase also needs the following information:
• Stem direction, beaming.
• Expression marks (staccato, accent, ties and slurs).
• Information about the instrument in the score.
• Key and basic rhythm of the piece.
• Grouping of notes, etc.
MusicXML can store great part of this information. How-
ever, you will have to adjust the scores with the tools avail-
able in the Score Editor.
Advantages of MIDI
MusicXML was designed for online sheet music while
MIDI was created for electronic musical instruments. Al-
though MusicXML has obvious advantages in the repre-
sentation of musical scores, there are also restrictions in
sound. This is due to the fact that MusicXML as a music
notation format has a graphical background and is de-
signed for exchanging representation, not sound.
When playing back MusicXML files in Cubase, the follow-
ing parameters, among others, will not be considered:
• On and Off velocities
•Dynamics
• Controller data
•SysEx
• Standard MIDI file meta events
•Audio
• All Cubase-specific data like automation, MIDI effects, Input
Transformer, etc.