User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
577
Working with symbols
Additional symbols
If you click on the “Select Symbol” button and then into the
score, the “Select Symbol” dialog opens. Here you can
chose note heads, accidentals and rests that work only as
drawing elements, i.e. they do not insert any note data into
the track. They do not affect MIDI playback! You can set the
desired symbol font size directly in the Font Size field.
The “Layout” tab
Rehearsal marks
These come in two flavors, as numbers and as letters.
When you place the first of these in the score, it will be la-
belled 1 or A (depending which you choose in the tab),
the second will then automatically be labelled 2 or B, the
next 3 or C etc. If you delete one, the labelling of the oth-
ers will be shifted so that they always make up a complete
series of numbers/letters.
• You can select a font and size for rehearsal marks in the
“Text Settings” subpage of the Score Settings–Project
page.
This dialog also allows you to add a box or an oval around the rehearsal
mark.
• Rehearsal marks can be added automatically, at the
start position of each Marker in the project.
This is done using the “Marker track to Form” function.
Da Capo and Dal Segno symbols
The “D.C.”, “D.S.” and “Fine” symbols provide a quick way
to insert some common play directions into the score. The
symbols are text symbols – you can adjust which font
should be used in the “Text Settings” subpage of the
Score Settings–Project page, see “Settings for other fixed
text elements” on page 593.
• To have these symbols actually affect playback, insert
them from the Project tab and use the Arranger mode.
See “Scores and the Arranger mode” on page 624.
Endings
There are two types of endings, closed (“1”) and open
(“2”). Both can be stretched to any length or height by
dragging the handles. You can also double-click or right-
click on the existing number and enter any text you like.
Endings are available both in the Layout tab (for the layout
layer), the Project tab (for the project layer) and the Line/
Trill tab (for the note layer). Which one to choose depends
on the score; while it’s handy to insert endings once and
for all as Project symbols, this won’t allow you to make in-
dividual adjustments for the different parts.
Tempo
This always shows the current tempo according to the
tempo track. In other words, to make this symbol display a
certain tempo, insert the value into the tempo track.
Normally this symbol shows the number of beats (quarter
notes) per minute, but if you double-click or right-click on
it, a menu appears that allows you to select any note value.
The number then changes accordingly.