User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
566
Working with symbols
• If you right-click on an inserted keyboard symbol and
select “Properties” from the context menu, a dialog opens
allowing you to specify further properties for the symbol.
You can also double-click on an inserted keyboard symbol to open this
dialog.
Adding guitar chord symbols
A fretboard symbol of a guitar chord can be inserted any-
where in the score.
Guitar symbols are found on the “Guitar Symbols” tab and
the “Other” tab in the symbol Inspector.
• The Guitar Symbols tab contains all Guitar symbols of
the current guitar library, see “Using the guitar library” on
page 567. If the symbol you want to insert is among these,
select it and insert it as you would any other symbol, see
above.
To insert a guitar symbol not present in the guitar library,
proceed as follows:
1. Open the “Other” tab.
2. Click (or double-click) on the guitar chord symbol, so
that the Pencil tool is selected.
3. Click in the score, at the position where you want the
symbol to appear.
The Guitar Symbol dialog appears.
• To put a black dot on any fret and string, click on it.
To remove it, click again.
• To input a symbol just above the string, outside the fret-
board, click there.
Consecutive clicks allow you to select between a ring (open string), a
cross (don’t play this string) and no symbol.
• To add a capodaster number, click to the left of the
symbol.
Consecutive clicks allow you to step through the possibilities.
• You can also add a capodaster symbol (a line over the
strings), by setting the “Capo String” parameter to a value
higher than 0.
By adjusting the Capo End and Start values, you can create capodaster
symbols that span fewer strings.
• Use the “Size” value field to adjust the size of the chord
symbol.
• If you want the symbol to be horizontal, activate the
“Horizontal” checkbox.
• If you want to display more or fewer frets than the de-
fault six, change the “Frets” value.
4. Click Apply.
The guitar symbol appears in the score.
• Clicking the Insert Notes button will insert the actual
notes in the chord into the score.
You can also right-click and select “Insert Notes” from the context menu
that appears.
Option Description
Size Governs the width of the keys.
Start Note This is the leftmost note in the keyboard symbol.
Show Note
Names
When this is activated, each C key is displayed with note
name and octave (C1, C2, etc.).
White/Black
Keys transparent
Activate these if you want the white and/or black keys to
be transparent.