User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
558
Working with symbols
Why three layers?
There are several reasons for this division into layers:
• Many of the symbols that are in the layout layer can be stretched
to span over several staves, or for other reasons make more
sense to think of as belonging to a certain group of tracks.
• The layout layer is only one part of the bigger concept of lay-
outs. Layouts allow you to easily extract parts from a full score
and perform automatic formatting. This is described in the
chapter “Working with layouts” on page 594.
• Typically, you want to display some symbols – repeat bar
lines, endings, score titles etc. – for all layouts in a score. To
achieve this, insert them on the project layer.
Which symbols are part of which layer is described in the
section “The available symbols” on page 559 and onwards.
The symbol Inspector
To display the symbol Inspector, click the Show Symbols
button on the toolbar.
Customizing the symbol Inspector
You can customize the appearance of the symbol Inspec-
tor by showing/hiding tabs and by specifying their order in
the Inspector.
Showing/Hiding symbol Inspector tabs
If you right-click on any tab in the Inspector, a context menu
will appear. On this menu, you can directly check (show) or
uncheck (hide) elements of the Inspector as desired.
You can also select different preset configurations from
the lower half of the menu. To display all Symbol Inspector
tabs, select “Show All”.
The symbol Inspector Setup dialog
If you right-click on any closed tab in the symbol Inspector
and select “Setup…” from the context menu, a dialog ap-
pears. In this dialog you can configure where the separate
tabs should be placed in the Inspector and save/recall dif-
ferent configurations of the Inspector.
The Setup dialog for the symbol Inspector.
The dialog is divided into two columns. The left column
displays the currently visible tabs in the Inspector, and the
right column displays the currently hidden tabs.
• You can change the current show/hide status by select-
ing items in one column and using the arrow buttons in the
middle of the dialog to move them to the other column.
The changes are reflected directly in the editor.
• You can change the order of the (visible) tabs in the
symbol Inspector with the “Move Up” and “Move Down”
buttons.
The changes are reflected directly in the Score editor. To revert back to
the default Inspector settings, right-click on one of the tabs and select
“Default” from the context menu.
A “customized” Inspector