User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
519
Entering and editing notes
• When moving notes to the left or right using key com-
mands, the notes will be moved in steps according to the
current quantize value.
The keys assigned for up/down nudging will transpose notes in semitone
steps.
Moving across staves – the Lock button
If you are editing several tracks, you may want to move
notes from one staff to another. Proceed as follows:
1. Make the desired Quantize settings and select the
notes.
Make sure to select only notes on the same staff.
2. Make sure the “L” (Lock) button on the extended tool-
bar is deactivated.
When this button is activated, you cannot move notes and other objects
from one staff to another, which is handy if you for example need to trans-
pose a note very high or low.
3. Click on one of the notes and drag them to the new
system.
The active staff rectangle indicates on which staff the dragged note(s)
will appear.
The Snap mode
The notes you move, or copy, will snap to positions de-
fined by the note length and quantize values. Using the
Snap pop-up menu in the Score Editor toolbar you can
set the Snap mode used when moving or copying notes:
• When using the “Grid” Snap mode, notes you move or
copy will always snap to exact grid positions.
• When using the “Grid Relative” Snap mode, a note with
a certain position relative to a grid line will always maintain
that relative position, to the grid, when moved or copied.
Activating auditioning
Auditioning activated.
To hear the pitch of the note while moving, activate the
speaker icon (Acoustic Feedback) on the toolbar.
About the lock layers
When you are moving and editing notes in the score, you
might accidentally move other objects nearby. To avoid
this, assign different types of objects to different “lock lay-
ers” (up to three) and instruct Cubase to “lock” one or two
of these layers, making them unmovable.
There are two ways to set up which type of object should
belong to which lock layer:
• Open the Preferences dialog from the File menu and
select the Scores–Event Layer page.
This page lets you adjust the layer setting for each object type.
• Right-click on one of the layer buttons (1-2-3) in the ex-
tended toolbar to bring up a pop-up menu, showing which
object types are associated with that layer.
A checkmark for an object type means it belongs to that layer. If no
checkmark is shown, you can select the object type on the menu to move
it to that layer.
To lock a layer, click on its Lock Layer button, so that it is
not blue. You can only select or move objects whose
Layer button is activated. For more detailed information,
see “Using the lock layers” on page 568.
The “L” (Lock) button is deactivated.