User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
469
Customizing
A dialog opens, allowing you to type in a name for the pre-
set.
3. Click OK to save the preset.
Your saved settings will now be available from the Preference Presets
pop-up for your future projects.
Loading a preference preset
To load a saved preference preset, proceed as follows:
1. Open the Preferences dialog from the File menu (Win)/
Cubase menu (Mac).
2. Select the saved preset from the Preference Presets
pop-up.
3. Click OK to apply the saved preset settings and exit
the Preferences dialog.
Saving partial preferences settings
It is also possible to save partial preferences settings. This
is useful when you have made settings that only relate to a
certain project or situation, for example. When you apply a
saved partial preference preset, you only change the saved
settings. All other preferences will be left unchanged.
When you have made your specific preferences settings,
proceed as follows to save the partial settings as a preset:
1. Open the Preferences dialog.
2. Activate “Store marked preferences only”.
A new “Store” column is added in the Preferences page list.
3. Click in the Store column of the Preferences items you
wish to save.
Note that if you activate a Preferences page that contains subpages,
these will also be activated automatically. If this is not what you want,
simply deactivated the subpages.
4. Click the Store button in the lower left section of the
Preferences dialog.
A dialog opens, allowing you to type in a name for the preset. It is a good
idea to choose a descriptive name for a partial preference preset, prefer-
ably relating to the saved settings (for example “Editing-Controls”).
5. Click OK to save.
Your saved settings will now be available from the Preference Presets
pop-up for your future projects.
Appearance
In the Preferences dialog, you will find a page called Ap-
pearance. This page differs for Cubase and Cubase Studio.
Cubase Studio
For Cubase Studio, you will find the following settings:
• Basic Appearance Scheme.
By selecting an option from this pop-up menu you can adjust the general
look of the program. After selecting an Appearance Scheme and clicking
Apply or OK, you need to restart the program for the changes to take ef-
fect.
• Brightness/Intensity sliders.
These sliders allow you to fine-tune the brightness and contrast in vari-
ous areas in the program. Changes take effect when you click Apply or
OK.
Cubase
For Cubase, it contains three subpages with the following
settings:
General
The three controls on the General page affect the appear-
ance of the windows that surround the controls and work-
spaces in Cubase.
• Saturation determines how rich the background colors
are, from gray to blue.
• Contrast determines how bright or dark the background
is in relation to controls and displays.
• Brightness lightens or darkens the background.