User manual

Table Of Contents
457
File handling
The following file types are supported:
MPEG audio files
MPEG, which stands for Moving Picture Experts Group, is
the name of a family of standards used for coding audio-
visual information (e. g. movies, video, music) in a digital
compressed format.
Cubase can read two types of audio MPEG files: MPEG
Layer 2 (*.mp2) and MPEG Layer 3 (*.mp3). Currently,
mp3 is the most common of these formats, while the mp2
format is mostly used in broadcast applications.
Ogg Vorbis files
Ogg Vorbis is a relatively new format that is open and
patent-free and offers very small audio files maintaining
comparatively high audio quality. Ogg Vorbis files have the
extension “.ogg”.
Windows Media Audio files (Windows only)
Windows Media Audio is an audio format developed by
Microsoft Inc. Due to advanced audio compression algo-
rithms, Windows Media Audio files can be made very
small, maintaining good audio quality. The files have the
extension “.wma”.
Exporting and importing OMF files
(Cubase only)
Open Media Framework Interchange (OMFI) is a platform
independent file format intended for transfer of digital me-
dia between different applications. Cubase can import
and export OMF files (file extension “.omf”), allowing you
to use Cubase in conjunction with other audio and video
applications.
Exporting OMF files
You can only export stereo files in OMF format.
1. Pull down the File menu and open the Export submenu.
2. On the submenu, select “OMF…”.
The Export Options dialog opens:
3. Use the track list to the left to select which tracks
should be included in the exported file.
To select all tracks, click the “Select All” button. Normally, the whole
project is included – to export the range between the locators only,
activate “From Left to Right Locator”.
When referencing media files (see below), you can set
the referenced output path by entering it in the “Media
Destination Path” field or by browsing the file dialog.
All file references will be set to this path. You can create references to
media destinations that don’t exist on the system you are currently work-
ing with, making it easy to prepare files for use in projects on another
system or in a network environment.
4. If you want to create copies of all the media files,
choose the “Copy Media” option.
By default, the copied audio files are placed in a sub-directory in the ex-
port destination folder. To specify a different location for the copied files,
use the “Media Destination Path” field.
5. If you want to copy only the portions of audio files that
are used in the project, select “Consolidate Events” option.
You can also define handle lengths in milliseconds to include audio out-
side each event boundary for fine tuning later. If you do not have any han-
dles when consolidating audio files, you will not be able to adjust fades
or edit points when the project is imported in another application.
6. Select “1.0 File” or “2.0 File”, depending on which
OMF version is supported by the application in which you
plan to import the file.