User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
457
File handling
The following file types are supported:
MPEG audio files
MPEG, which stands for Moving Picture Experts Group, is
the name of a family of standards used for coding audio-
visual information (e. g. movies, video, music) in a digital
compressed format.
Cubase can read two types of audio MPEG files: MPEG
Layer 2 (*.mp2) and MPEG Layer 3 (*.mp3). Currently,
mp3 is the most common of these formats, while the mp2
format is mostly used in broadcast applications.
Ogg Vorbis files
Ogg Vorbis is a relatively new format that is open and
patent-free and offers very small audio files maintaining
comparatively high audio quality. Ogg Vorbis files have the
extension “.ogg”.
Windows Media Audio files (Windows only)
Windows Media Audio is an audio format developed by
Microsoft Inc. Due to advanced audio compression algo-
rithms, Windows Media Audio files can be made very
small, maintaining good audio quality. The files have the
extension “.wma”.
Exporting and importing OMF files
(Cubase only)
Open Media Framework Interchange (OMFI) is a platform
independent file format intended for transfer of digital me-
dia between different applications. Cubase can import
and export OMF files (file extension “.omf”), allowing you
to use Cubase in conjunction with other audio and video
applications.
Exporting OMF files
You can only export stereo files in OMF format.
1. Pull down the File menu and open the Export submenu.
2. On the submenu, select “OMF…”.
The Export Options dialog opens:
3. Use the track list to the left to select which tracks
should be included in the exported file.
To select all tracks, click the “Select All” button. Normally, the whole
project is included – to export the range between the locators only,
activate “From Left to Right Locator”.
• When referencing media files (see below), you can set
the referenced output path by entering it in the “Media
Destination Path” field or by browsing the file dialog.
All file references will be set to this path. You can create references to
media destinations that don’t exist on the system you are currently work-
ing with, making it easy to prepare files for use in projects on another
system or in a network environment.
4. If you want to create copies of all the media files,
choose the “Copy Media” option.
By default, the copied audio files are placed in a sub-directory in the ex-
port destination folder. To specify a different location for the copied files,
use the “Media Destination Path” field.
5. If you want to copy only the portions of audio files that
are used in the project, select “Consolidate Events” option.
You can also define handle lengths in milliseconds to include audio out-
side each event boundary for fine tuning later. If you do not have any han-
dles when consolidating audio files, you will not be able to adjust fades
or edit points when the project is imported in another application.
6. Select “1.0 File” or “2.0 File”, depending on which
OMF version is supported by the application in which you
plan to import the file.