User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
447
ReWire
Activating ReWire channels
ReWire supports streaming of up to 64 separate audio
channels, while ReWire2 supports 256 channels. The ex-
act number of available ReWire channels depends on the
synthesizer application. Using the ReWire Device panels
in Cubase, you can specify which of the available chan-
nels you want to use:
1. Pull down the Devices menu and select the menu item
with the name of the ReWire application. All recognized
ReWire compatible applications will be available on the
menu.
The ReWire panel appears. This consists of a number of rows, one for
each available ReWire channel.
The ReWire panel for Reason.
2. Click on the power buttons to the left to activate/de-
activate the desired channels.
The buttons light up to indicate activated channels. Please note that the
more ReWire channels you activate, the more processing power is re-
quired.
• For information about exactly what signal is carried on
each channel, see the documentation of the synthesizer
application.
3. If desired, double-click on the labels in the right col-
umn, and type in another name.
These labels will be used in the Cubase mixer to identify the ReWire
channels.
Using the transport and tempo
controls
Basic transport controls
When you run ReWire, the transports in the two programs
are completely linked. It doesn’t matter in which program
you Play, Stop, Fast Forward or Rewind. However, record-
ing (if applicable) is still completely separate in the two
applications.
Loop settings
If there is a loop or cycle facility in the synthesizer applica-
tion, that loop will be completely linked to the cycle in Cu-
base. This means that you can move the start and end
point for the loop or turn the loop on or off in either pro-
gram, and this will be reflected in the other.
Tempo settings
As far as tempo goes, Cubase is always the master. This
means that both programs will run in the tempo set in Cu-
base.
However, if you are not using the Tempo track in Cubase,
you can adjust the tempo in either program, and this will
immediately be reflected in the other.
!
This is only relevant if the synthesizer application has
some sort of built-in sequencer or similar.
!
If you are using the Tempo track in Cubase (i.e. the
Tempo button is activated on the Transport panel),
you should not adjust the tempo in the synthesizer
application, since a tempo request from ReWire will
automatically deactivate the Tempo track in Cubase!