User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
435
Synchronization
• You can double-click on the name in bold (which is the
name of the computer you’re currently working on) and set
it to whatever other name you wish.
This name will appear in the System Link window of every computer on
the network.
Ö If you don't see the name of each computer appearing
once you have made it active, you may have to check your
settings.
Go through the procedure above again and make sure that all ASIO
cards are listening to the digital clock signals correctly, and that each
computer has the correct inputs and outputs assigned to the System
Link network.
Putting the network online
After each computer's name you will see whether it is on-
line or not. When a computer is online, it will receive trans-
port and timecode signals, and its sequencer application
can be started and stopped by remote control. If it is off-
line, it can only be started from its own keyboard – it is ef-
fectively an independent machine, although it is still on the
network.
Ö Note that any computer can control any and all of the
others – VST System Link is a peer-to-peer network and
there is no absolute “master” computer.
However, most users do like to think of one machine as the master (in a
one person/two computer network, this would be the machine you actu-
ally sit behind most of the time).
For now, let's put all computers online:
1. Activate the Online checkbox in the VST System Link
panel for all computers.
2. Check that the system is working by pressing Play on
one computer – all computers should start almost instantly
and play perfectly in time, with sample-accurate precision.
• The Offset setting allows you to adjust whether one ma-
chine will play back slightly ahead or behind the rest.
This is normally not needed, but occasionally with some hardware you
may find that the lock is a few samples out. In that case you can adjust
the lock with the Offset value. For now, leave it set to 0 – it will most likely
be what you want.
• The Transfer Bits setting allows you to specify whether
you want to transfer 24 or 16 bits. This allows you to use
older audio cards which do not support transfer of 24 bits.
VST System Link sends and understands all transport
commands, so you can play, stop, fast forward, rewind
etc. the entire network from one computer without a prob-
lem – try it! If you jump to a locator point on one machine,
all other machines will also instantly jump to that locator
point. You can even scrub on one computer and have the
video and audio on another computer actually scrub right
along with you.
Using MIDI
As well as supplying transport and sync control, VST Sys-
tem Link also supplies up to 16 MIDI ports, each with 16
channels. You set this up as follows:
1. Use the MIDI Inputs and Outputs value boxes to spec-
ify the number of MIDI ports you need.
The default value is 0 MIDI In and 0 MIDI Out ports.
2. Create a MIDI track in the Project window and open
the Inspector (top section).
3. If you now pull down the Input or Output Routing pop-
up menus, you will find the specified System Link ports
added to the list of MIDI Inputs and Outputs.
!
Make sure that all computers have their tempos set
to the same value, otherwise your synchronization
will be seriously skewed.