User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
418
Export Audio Mixdown
Ogg Vorbis files
Ogg Vorbis is an open source, patent-free audio encoding
and streaming technology, offering compressed audio files
(extension “.ogg”) of small size, but with comparatively high
audio quality.
For Ogg Vorbis files the following options are available:
Other file formats
Steinberg also offers optional Dolby Digital (AC3) and
DTS encoders for export directly to AC3 or DTS format
(Cubase only). Please go to www.steinberg.net for more
information.
Windows Media Audio Pro files (Windows only)
This is a continuation of the Windows Media Audio format
developed by Microsoft Inc. Due to the advanced audio co-
decs and lossless compression used, WMA Pro files can
be decreased in size with no loss of audio quality. Further-
more, WMA Pro features the possibility of mixing down to
5.1 surround sound. The files have the extension “.wma”.
Exporting a WMA mixdown
Ö Depending on the chosen output, not all options may
be shown.
Option Description
File Name
(File Location
section)
In this field you can enter a name for the mixdown file.
Path
(File Location
section)
Here you can specify a path where you want the mix-
down to be saved.
Use Project
Audio Folder
(File Location
section)
If you activate this option, the mixdown file is saved in
the Project Audio folder, as opposed to the specified
path.
File Format pop-
up menu (File
Format section)
From this pop-up menu you can select the file format
for the export.
Quality fader
(File Format
section)
The Ogg Vorbis encoder uses variable bit rate encod-
ing, and the Quality setting determines between which
limits the bit rate will vary. Generally speaking, the
higher the Quality setting, the higher the sound quality
but also the larger the files.
Outputs pop-up
menu (Audio
Engine Output
section)
This menu lists all output busses and channels in the
active project. Simply select the bus or channel you
want to mix down.
Mono Export
(Audio Engine
Output section)
If you activate this option, the exported audio is mixed
down to mono.
Split Channels
(Audio Engine
Output section)
Activate this option if you want to export all channels
as mono files.
Real-Time
Export (Audio
Engine Output
section)
If you activate this option, the export will happen in real
time, i.e. the process will take the same time as regular
playback. Some VST plug-ins require this in order to
have enough time to update correctly during the mix-
down – consult the plug-in manufacturers if uncertain.
Cubase: When Real-Time Export is activated, the ex-
ported audio will be played back via the Control Room.
Update Display
(Audio Engine
Output section)
If you activate this option, the meters will be updated
during the export process. This allows you to check for
clipping, for example.
Audition Volume
fader (Audio
Engine Output
section)
Cubase: The fader below the Real-Time Export check-
box allows you to adjust the Control Room volume.
Note that this fader is available only if the Control
Room is activated.
Close dialog
after export
If this option is activated, the dialog will be closed after
the export, otherwise it will be left open.