User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
416
Export Audio Mixdown
AIFC files
AIFC stands for Audio Interchange File Format Com-
pressed, a standard defined by Apple Inc. These files sup-
port compression ratios as high as 6:1 and contain tags in
the header. AIFC files have the extension “.aifc” and are
used on most computer platforms.
AIFC files support the same options as AIFF files.
Wave files
Wave files have the extension “.wav” and are the most
common file format on the PC platform.
Wave files support the same options as AIFF files.
Insert Broadcast
Wave Chunk
(File Format
section)
This allows you to include information about the date
and time of creation, a timecode position (allowing you
to insert exported audio at the correct position in other
projects, etc.) along with author, description and refer-
ence text strings in the exported file.
Some applications may not be able to handle files with
embedded info – if you get problems using the file in
another application, turn off the option and re-export.
Edit button (File
Format section)
By clicking this button the “Broadcast Wave Chunk”
dialog opens where you can enter additional informa-
tion that will be embedded in the exported files. Note
that in the Preferences (Record–Audio–Broadcast
Wave page) you can enter default text strings for au-
thor, description and reference that will automatically
be displayed in the “Broadcast Wave Chunk” dialog.
Outputs pop-up
menu (Audio
Engine Output
section)
This menu lists all output busses and channels in the
active project. Simply select the bus or channel you
want to mix down.
Mono Export
(Audio Engine
Output section)
If you activate this option, the exported audio is mixed
down to mono.
Split Channels
(Audio Engine
Output section)
Activate this option if you want to export all channels
as mono files.
Real-Time
Export (Audio
Engine Output
section)
If you activate this option, the export will happen in real
time, i.e. the process will take the same time as regular
playback. Some VST plug-ins require this in order to
have enough time to update correctly during the mix-
down – consult the plug-in manufacturers if uncertain.
Cubase: When Real-Time Export is activated, the ex-
ported audio will be played back via the Control Room.
Update Display
(Audio Engine
Output section)
If you activate this option, the meters will be updated
during the export process. This allows you to check for
clipping, for example.
Sample Rate
(Audio Engine
Output section)
This setting determines the frequency range of the ex-
ported audio – the lower the sample rate, the lower the
highest audible frequency in the audio. In most cases,
you should select the sample rate set for the project,
since a lower sample rate will degrade the audio qual-
ity (mainly reducing the high frequency content) and a
higher sample rate will only increase the file size, with-
out adding to audio quality. Also consider the future
usage of the file – if you e.g. plan to import the file into
another application, you should select a sample rate
supported by that application.
If you are making a mixdown for CD burning, you
should select 44.100 kHz, since this is the sample rate
used on audio CDs.
Option Description
Bit Depth
(Audio Engine
Output section)
Allows you to select 8, 16, 24 bit or 32 bit (float) files.
If the file is an “intermediate mixdown” that you plan to
re-import and continue working on in Cubase, we rec-
ommend that you select the 32 bit (float) option.
32 bit (float) is a very high resolution (the same resolu-
tion as used internally for audio processing in Cubase),
and the audio files will be twice the size of 16 bit files.
If you are making a mixdown for CD burning, you should
use the 16 bit option, as CD audio is always 16 bit.
In this case, we recommend that you activate the UV-
22HR dithering plug-in (see the separate manual
“Plug-in Reference” for details). This reduces the ef-
fects of quantization noise and artifacts from being in-
troduced when converting the audio down to 16 bit.
8 bit resolution should only be used if required, since it
will result in limited audio quality. 8 bit audio may be
suitable in some multimedia applications, etc.
Audition Volume
fader (Audio
Engine Output
section)
Cubase: The fader below the Real-Time Export check-
box allows you to adjust the Control Room volume.
Note that this fader is only available if the Control
Room is activated.
Pool (Import into
project section)
Activate this option if you want to import the resulting
audio file automatically back into the Pool. A clip refer-
ring to the file will appear in the Pool.
If this option is activated, the Import Options dialog ap-
pears on export. For a description of the available set-
tings, see “Import Medium…” on page 279.
Audio Track
(Import into
project section)
If you activate this option, an audio event that plays the
clip will be created and placed on a new audio track,
starting at the left locator.
If this option is activated, the Import Options dialog ap-
pears on export. For a description of the available set-
tings, see “Import Medium…” on page 279.
Close dialog
after export
If this option is activated, the dialog will be closed after
the export, otherwise it will be left open.
Option Description