User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
415
Export Audio Mixdown
• Activate the option “Use Project Audio Folder” to specify a
path. This saves the mixdown file in the Project Audio folder.
5. Select a file format with the File Format pop-up menu.
6. Select the bus or channel you want to mix down with
the Outputs pop-up menu in the “Audio Engine Output”
section.
This lists all output busses and channels in the active project.
7. Activate the Split Channels option if you want to ex-
port all channels as mono files, or “Mono Export” if you
want to export all channels as a single mono file.
8. Make additional settings for the file to be created.
This includes selecting sample rate, bit depth, etc. The available options
depend on the selected file format – see “The available file formats” on
page 415.
9. If you want to automatically import the resulting audio
file back into Cubase, activate the checkboxes in the “Im-
port into project” section.
If you activate the “Pool” checkbox, a clip referring to the file will appear
in the Pool. Activating the “Audio Track” checkbox as well, will create an
audio event that plays the clip, and place it on a new audio track, starting
at the left locator.
Ö The Import options are only available if you have se-
lected an uncompressed file format.
10. If you activate Real-Time Export, the export will happen
in real time, i.e. the process will take the same time as reg-
ular playback.
Some VST plug-ins require this in order to have enough time to update
correctly during the mixdown – consult the plug-in manufacturers if un-
certain.
• Cubase only: When Real-Time Export is activated, the
exported audio will be played back via the Control Room.
The fader below the Real-Time Export checkbox allows you to adjust the
Control Room volume. Note that if the Control Room is deactivated, the
Audition Volume slider will not be available.
11. If you activate Update Display, the meters will be up-
dated during the export process.
This allows you to check for clipping, for example.
12. Click Export.
A dialog with a progress bar is displayed while the audio file
is created. If you change your mind during the file creation,
you can click the Abort button to abort the operation.
• If the option “Close dialog after export” is activated, the
dialog will be closed, otherwise it will be left open.
• If you have activated any of the “Import into project” op-
tions, the file will be imported back into the project.
When playing back the re-imported file in Cubase, remember to mute the
original tracks so that you really hear the correct file.
About the Import options dialog
When you activate any of the options in the Import sec-
tion, the Import Options dialog will open. For a detailed
description of the options in this dialog see “Import Me-
dium…” on page 279.
The available file formats
The following pages describe the different export file for-
mats, as well as their options and settings.
• AIFF files (see “AIFF files” on page 415).
• AIFC files (see “AIFC files” on page 416).
• Wave files (see “Wave files” on page 416).
• Wave 64 files (Cubase only, see “Wave64 files (Cubase
only)” on page 417).
• Broadcast Wave files (see “Broadcast Wave files” on page
417).
• MP3 files (Cubase only, see “MPEG 1 Layer 3 files (Cubase
only)” on page 417).
• Ogg Vorbis files (see “Ogg Vorbis files” on page 418).
• Windows Media Audio Pro files (Windows only, see “Win-
dows Media Audio Pro files (Windows only)” on page 418).
AIFF files
AIFF stands for Audio Interchange File Format, a standard
defined by Apple Inc. AIFF files have the extension “.aif”
and are used on most computer platforms.
For AIFF files the following options are available:
Option Description
File Name
(File Location
section)
In this field you can enter a name for the mixdown file.
Path
(File Location
section)
Here you can specify a path where you want the mix-
down to be saved.
Use Project
Audio Folder
(File Location
section)
If you activate this option, the mixdown file is saved in
the Project Audio folder, as opposed to the specified
path.
File Format pop-
up menu (File
Format section)
From this pop-up menu you can select the file format
for the export, in this case “AIFF File”.