User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
414
Export Audio Mixdown
Introduction
The Export Audio Mixdown function in Cubase allows you
to mix down audio from the program to a file on your hard
disk, in a number of formats. You can choose to mix down
one of the following:
• An output bus.
For example, if you have set up a stereo mix with tracks routed to a stereo
output bus, mixing down that output bus would give you a mixdown file
containing the whole mix. Similarly, you can mix down a complete surround
bus, either to a single multi-channel file or to one file per surround channel
(by activating the split channels option).
• The channel for an audio track (Cubase only).
This will mix down the channel for the track, complete with insert effects,
EQ, etc. This can be useful for turning a number of events into a single file,
or if you are using CPU-intensive insert effects – by exporting the track and
re-importing it into the project you can turn off the insert effect, saving pro-
cessor power.
• Any kind of audio channel in the mixer (Cubase only).
This includes VST Instrument channels, effect return channels (FX Chan-
nel tracks), Group channels and ReWire channels. There are many uses
for this – for example, you can mix down an effect return track or turn in-
dividual ReWire channels into audio files.
Notes
• The Export Audio Mixdown function mixes down the
area between the left and right locators.
• When you mix down, you get what you hear – mutes,
mixer settings and insert effects are taken into account.
Note though that you will only include the sound of the bus or channel
you select for mixdown.
• MIDI tracks are not included in the mixdown!
To make a complete mixdown containing both MIDI and audio, you first
need to record all your MIDI music to audio tracks (by connecting the
outputs of your MIDI instruments to your audio inputs and recording, as
with any other sound source).
• A single instrument track can be directly exported as an
audio mixdown.
• You can also export selected tracks – this is a different
function that doesn’t create an audio mixdown.
Rather, this is a way to transfer complete tracks (including clips and
events) from one project to another. See “Importing audio” on page 454.
Mixing down to an audio file
1. Set up the left and right locators to encompass the
area that you want to mix down.
2. Set up your tracks, so that they play back the way you
want.
This includes muting unwanted tracks or parts, making manual mixer set-
tings and/or activating the R (Read) automation buttons for some or all
mixer channels.
3. Pull down the File menu and select “Audio Mixdown…”
from the Export submenu.
The Export Audio Mixdown dialog appears.
The available settings and options differ depending on the
selected file format (see “The available file formats” on
page 415).
4. In the File Location section at the top you can specify
a name and path for the mixdown file.
Note that there are a number of options:
• Click the Options/Functions button to the right of the File
Name field to open a pop-up menu.
• Select an entry from the Recent Paths sub-menu to reuse a
path specified for a previous export.
• Select “Set File Name to Project Name” to use the project
name for the export file.
• Enable the “Auto Update File Name” option (so that a check
mark is displayed before it) to add a number to the specified
file name every time you click the Export button.