User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
405
Working with the Tempo track
You need to create a “lock point” – a tempo event at the
first cue position:
9. Press [Shift] and click with the Time Warp tool in the
event display at the cue position.
In our case this is bar 33.
As you can see, a tempo event (with the same value as the
first one) is added at that position.
10. Now match the second musical cue to the correct
video position by dragging the musical position to the
desired time position as before.
The new tempo event is edited – the first tempo event is unaffected and
the original cue is still matched.
• If you know you are going to match several cues this
way, you should make it a habit to press [Shift] each time
you use the Time Warp tool to match positions.
This adds a new tempo event – that way, you don’t have to add tempo
events afterwards as in step 9 above.
About snapping
If Snap is activated in the Project window and “Events” is
selected on the Snap pop-up menu, the Time Warp tool
will be magnetic to events when you drag the tempo grid.
This makes it easier to snap a tempo position to a marker,
the start or end of an audio event, etc.
Using the Time Warp tool in an audio editor
Using the Time Warp tool in the Sample Editor or Audio
Part Editor is different from using it in the Project window,
in the following ways:
• When you use the Time Warp tool, a tempo event is automa-
tically inserted at the beginning of the edited event or part –
this tempo event will be adjusted when you warp the tempo
grid with the tool. This means that material before the edited
events won’t be affected.
• Only the default mode for the Time Warp tool is available. So
when you use the tool, the edited track is temporarily switched
to linear time base.
Making a tempo map for a “free” recording
The following example shows how to use the Time Warp
tool in the Sample Editor to create a tempo map matching
freely recorded music. Let’s say you have recorded a drum-
mer, playing without a metronome – this typically means the
tempo varies ever so slightly. To be able to add sequenced
material and easily rearrange the recorded audio, you want
the tempo in Cubase to match the recorded drum track:
1. If necessary, move the recorded event to its desired
start position.
Move it so that the first downbeat (“one”) happens on the start of the de-
sired bar – zoom in if needed.
2. Open the drum recording in the Sample Editor and
make sure Hitpoint mode isn’t selected.
The Time Warp tool cannot be used in Hitpoint mode. However, if you
have calculated hitpoints already, these will be visible when the Time
Warp tool is selected (see below).
3. Set the zoom so that you can see the individual drum
hits clearly.
To achieve this type of “visual” beat matching, it’s important to have a
fairly clean recording, such as the drum track in this example.
4. Select the Time Warp tool.
You have already matched the first downbeat with the
start of a bar. However, if the recording starts before the
first downbeat (with a fill, some silence, etc.), you want to
“lock” the first downbeat so that it stays in position:
5. Press [Shift] and click in the event at the position of
the first downbeat (the start of the bar).
When you press [Shift], the pointer turns into a pencil. Clicking adds a
tempo event at the first downbeat – when you later adjust the tempo with
the Time Warp tool, the first downbeat will stay in place. Note: if the
event started exactly on the first downbeat (no audio before the “one”),
you wouldn’t need to do this. This is because a tempo event is automati-
cally added at the start of the edited event.
6. Now, locate the start of the next bar in the ruler.