User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
402
Working with the Tempo track
Merge Tempo From Tapping
This function allows you to create a complete tempo track
based on your tapping. Typically, you would use this if you
have an audio file with no tempo mapping and want to be
able to add sequenced material afterwards, etc.
1. Create an empty time-based MIDI track and, while
playing back your audio material, tap the new tempo on
your MIDI keyboard and record the created notes onto the
new MIDI track.
Note that you must create note events – pedal events cannot be used for
this function.
2. Play back the audio and check that the timing of the
MIDI notes corresponds to that of the audio.
If necessary, edit the MIDI notes in an editor.
3. Select the part (or the individual notes in an editor)
that you want to use for the calculation.
4. Select “Merge Tempo From Tapping” from the Func-
tions submenu on the MIDI menu.
A dialog opens.
5. In the dialog, specify what type of note (1/2, 1/4 etc.)
you tapped during the recording.
If you activate the “Begin at Bar Start” option, the first note will automati-
cally start at the beginning of a bar when calculating the new tempo curve.
6. Click OK.
The project’s tempo is adjusted to the tapped notes.
7. Open the Project menu and select “Tempo Track” to
check that the new tempo information is reflected in the
tempo curve.
Ö Another way of creating a tempo map for freely re-
corded audio would be to use the Time Warp tool, see
below.
The Time Warp tool
The Time Warp tool lets you adjust the Tempo track so
that “musical time-based” material (positions related to
the tempo) matches “linear time-based” material (posi-
tions in time). Some typical applications:
• When you have recorded music (audio or MIDI) without tempo
reference or metronome click, the Time Warp tool can be used
for creating a tempo map that fits the recording (allowing you to
rearrange or add sequenced material).
• When you are creating music for a movie and want to match
certain positions in the video with certain positions in the music.
The Time Warp tool makes use of the fact that tracks can
be based on time positions (linear time base) or positions
related to tempo (musical time base), see “Switching bet-
ween musical and linear time base” on page 42 for a de-
scription of these modes.
Basic procedure
You use the Time Warp tool to drag a musical position (a
position in bars+beats format) to a certain position in time.
This can be done in the Project window or in editor win-
dows, as described below. Here is the general procedure:
1. Make sure Tempo track mode is selected.
You cannot use the Time Warp tool in Fixed tempo mode.
2. Select the Time Warp tool.
Bars+Beats format is automatically selected for the ruler in the active
window, and the ruler is shown in brown.
3. Click in the window at a musical position and drag it
so that it matches a position in the material you are editing
– e.g. the start of an event, a certain “hit” within an audio
event, a frame in a video clip, etc.
When you click with the Time Warp tool, it snaps to the grid in the window.
Dragging the start of bar 3 to the start of the audio event.