User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
393
Working with System Exclusive messages
Editing System Exclusive messages
While SysEx events are shown in the List Editor/Project
Browser, their entire content is not (only the beginning of
the message is displayed in the Comment column for the
event). Also, you cannot edit the event (other than moving
it) as you can with other event types in the List Editor.
Instead, you have to use the MIDI SysEx Editor for this.
• To open the MIDI SysEx Editor for an event, click in the
Comments column for the event in the List Editor/Project
Browser.
The display shows the entire message on one or several
lines. SysEx messages always begin with F0 and end with
F7 with a number of arbitrary bytes in between. If the mes-
sage contains more bytes than fit on one line, it continues
on the next. The Address indication to the left helps you
find out on which position in the message a certain value
resides.
You can edit all values except for the first (F0) and last one
(F7).
Selecting and viewing values
To select a value, either click on it or use the cursor keys.
The selected byte is displayed in various formats:
• In the main display, values are shown in hexadecimal format.
• To the right of this, values are shown in ASCII format.
• At the bottom of the dialog, the selected value is shown in
binary and decimal formats.
Editing a value
The selected value can be edited directly in the main dis-
play or in the decimal and binary displays. Just click on it
and type in the desired value as usual.
Adding and deleting bytes
Using the Insert and Delete buttons or their corresponding
computer keyboard keys, you can add and delete bytes
from the message. Inserted data will appear before the se-
lection.
To delete the complete SysEx message, select it in the
List Editor and press [Delete] or [Backspace].
Importing and exporting data
The Import and Export buttons allow you to get SysEx data
from disk and to export the edited data to a file. The file
has to be in “MIDI SysEx” (.SYX) binary format. Only the
first dump in a .SYX file will be loaded.
This format should not be confused with MIDI files, which
have the extension .MID.