User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
384
The Project Logical Editor
Searching for elements at certain positions
1. Select Position in the Filter Target pop-up menu.
This allows you to find elements starting at certain positions, either rela-
tive to the start of the project or within each bar.
2. Open the pop-up menu in the Condition column and
select the desired condition.
For positions, the following options are available:
• If you select any condition other than the Range, Bar
Range, Cursor, Loop or Cycle options, you set up a spe-
cific position (in bars, beats, sixteenth notes and ticks) in
the Parameter 1 column. Note that the position for Bar
Range is measured in ticks related to the start of the bar.
Here, the Project Logical Editor will find all elements at the position
5.1.1. in the project.
• If you select Inside Range or Outside Range in the Con-
dition column, you set the start position of the range in the
Parameter 1 column and the end position in the Parameter
2 column.
The Project Logical Editor will then find all elements inside or outside this
position range.
• If you select one of the Bar Range options in the Condi-
tion column, the Bar Range column will show a graphic bar
display. You specify the range within the bar by clicking and
dragging in the bar display (the specified Bar Range is indi-
cated in blue).
The Project Logical Editor will then find all elements starting inside or
outside this Bar Range, in all bars (within the current selection).
Here, the Project Logical Editor will find elements starting around the
second beat in each bar.
Condition Description
Equal …has the exact same value as set up in the Parameter 1
column.
Unequal …has any value other than the one set up in the Parame-
ter 1 column.
Bigger …has a value higher than the one set up in the
Parameter 1 column.
Bigger or Equal …has a value that is the same as or higher than the one
set up in the Parameter 1 column.
Less …has a value lower than the one set up in the
Parameter 1 column.
Less or Equal …has a value that is the same as or lower than the one
set up in the Parameter 1 column.
Inside Range …has a value that is between the values set up in the Pa-
rameter 1 and Parameter 2 columns. Note that Parameter
1 should be the lower value and Parameter 2 the higher.
Outside Range …has a value that is not between the values set up in the
Parameter 1 and Parameter 2 columns.
Inside Bar
Range
…is within the “zone” set up in the Bar Range column, in
each bar within the current selection.
Outside Bar
Range
…is outside the “zone” set up in the Bar Range column,
in each bar within the current selection.
Before Cursor …is before the song Project position.
Beyond Cursor …is after the song Project position.
Inside Track
Loop
…is inside the set track loop (see “The independent track
loop function” on page 267).
Inside Cycle …is inside the set cycle.
Exactly match-
ing Cycle
…exactly matches the set cycle.