User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
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The Project Logical Editor
Searching for Media types
1. Select Media Type in the Filter Target pop-up menu.
This allows you to find elements of certain types of media only.
2. Open the pop-up menu in the Parameter 1 column
and select the desired option.
When the Filter Target is set to Media type, the pop-up menu lists the
available media types. The following table lists what will be found:
3. Open the pop-up menu in the Condition column and
select the desired condition.
For media types, the following options are available:
If, e.g. you have set up the Project Logical Editor like this…
…the Project Logical Editor will find all Marker events and
tracks in the project.
Searching for Container types
1. Select Container Type in the Filter Target pop-up menu.
This allows you to find parts, events or tracks.
2. Open the pop-up menu in the Parameter 1 column
and select the desired option.
When the Filter Target is set to Container type, the pop-up menu lists the
available container types. The following table lists what will be found:
3. Open the pop-up menu in the Condition column and
select the desired condition.
For container types, the following options are available:
If, e.g. you have set up the Project Logical Editor like this…
…the Project Logical Editor will find all Folder tracks in the
project.
This Filter Target is very powerful in combination with the
Media type Filter Target:
Here, the Project Logical Editor will find all MIDI and Instrument parts in
the project.
Media Type Description
Audio If no container type is specified, this finds audio events,
audio parts and audio tracks.
MIDI If no container type is specified, this finds MIDI parts and
MIDI tracks.
Automation If no container type is specified, this finds automation
events and automation tracks.
Marker If no container type is specified, this finds marker events
and marker tracks.
Transpose If no container type is specified, this finds transpose
events and transpose tracks.
Arranger If no container type is specified, this finds Arranger
events and Arranger tracks.
Condition Description
Equal …finds the Media Type set up in the Parameter 1 column.
All Types …finds all Media Types.
Container Type Description
Folder Track This finds all folder tracks, included FX Channel and
Group Channel folders.
Track This finds all kinds of tracks.
Part This finds audio, MIDI and Instrument parts. Folder
parts will not be found.
Event This finds automation points, markers, audio events,
arranger events and transpose events.
Condition Description
Equal …finds the Container Type set up in the Parameter 1 col-
umn.
All Types …finds all Container Types.