User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
371
The Logical Editor, Transformer and Input Transformer
• If you select one of the Bar Range options in the Condi-
tion column, the Bar Range column will show a graphic
bar display. You specify the range within the bar by click-
ing and dragging in the bar display (the specified Bar
Range is indicated in blue).
The Logical Editor will then find all events starting inside or outside this
Bar Range, in all bars (within the current selection).
Here, the Logical Editor will find events starting around the second beat
in each bar.
Searching for notes of certain lengths
Only note events have lengths (actually, a note is made up
of separate note-on and note-off events but in Cubase it’s
considered as a single event with a length). Therefore, the
“Length” Filter Target is only valid if you’re specifically
searching for notes – there has to be another condition
line with the Filter Target “Type”, Condition “Equal” and
Parameter 1 set to “Note”. See “Combining multiple con-
dition lines” on page 373 for more about using multiple fil-
ter conditions.
Searching for Value 1 or Value 2
A MIDI event is composed of several values. The mean-
ings of value 1 and 2 depend on the type of event:
Ö System Exclusive events are not included in the table
above, since they don’t use value 1 and 2.
Since value 1 and 2 have different meanings for different
events, searching for e.g. value 2 = 64 would both find
notes with the velocity 64 and controllers with the amount
64, etc. If this is not what you want, you can add an addi-
tional filter condition line with the Filter Target “Type”,
specifying which type of events to find (see below).
The general procedures when searching for value 1 or 2
are:
• If you select any Condition other than the Range options,
you set up a specific value in the Parameter 1 column.
Here, the Logical Editor will find all events with a value 2 less than 80.
• If you select Inside Range or Outside Range in the Con-
dition column, the range consists of the values between
Parameter 1 and Parameter 2.
Note that Parameter 1 should have the lower value.
Searching for note pitch or velocity
If you add another condition line with the Filter Target
“Type”, Condition “Equal” and Parameter 1 set to “Note”,
the Logical Editor will “know” you are searching for pitch
or velocity. This has the following benefits:
• The Filter Targets Value 1 and Value 2 will be displayed as
“Pitch” and “Velocity” respectively, making it easier to grasp
the function of the filter condition.
• Pitch values in the Parameter columns will be displayed as
note names (C3, D#4, etc.). When entering pitch values you
can either type a note name or a MIDI note number (0–127).
• When Value 1 (pitch) is selected as Filter Target, an additional
option appears in the Condition column: “Note is equal to”.
When this is selected, you specify a note name in the Para-
meter 1 column but without any octave number (C, C#, D, D#,
etc.). The Logical Editor can then find all notes of a certain key,
in all octaves.
See “Combining multiple condition lines” on page 373 for
more info on working with multiple filter condition lines.
Event type Value 1 Value 2
Notes The Note Number/Pitch. The velocity of the note.
PolyPressure The key that was
pressed.
The amount of pressure for
the key.
Controller The type of Controller,
displayed as a number.
The amount of Control
Change.
Program Change The Program Change
number.
Not used.
Aftertouch The amount of pressure. Not used.
Pitchbend The “fine tune” of the
bend. Not always used.
The coarse amount of bend.
!
This is particularly useful when searching for note
pitch or velocity values, as described below.