User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
368
The Logical Editor, Transformer and Input Transformer
Introduction
Most of the time you will perform your MIDI editing graphi-
cally in one of the main graphic editors. But there are times
when you want more of a “search and replace” function on
MIDI data, and that’s where the Logical Editor comes in.
The principle for the Logical Editor is this:
• You set up filter conditions to find certain events.
This could be events of a certain type, with certain attributes or values or
on certain positions, in any combination. You can combine any number of
filter conditions and make composite conditions using AND/OR operators.
• You select the basic function to be performed.
The options include Transform (changing properties of the found events),
Delete (removing the events), Insert (adding new events based on the
found events’ positions) and more.
• You set up a list of actions, which specify exactly what
should be done.
This is not necessary for all functions. For example, the Delete function
does not require any additional action specifications – it simply removes
all found events. The Transform function on the other hand requires that
you specify which properties should be changed and in which way
(transpose notes by a certain amount, adjust velocity values, etc.).
By combining filter conditions, functions and the specific
actions, you can perform very powerful processing.
To master the Logical Editor you need some knowledge
about how MIDI messages are structured. However, the
Logical Editor also comes with a rich selection of presets,
allowing you to access its processing powers without
delving into its more complicated aspects, see “Selecting
a preset” on page 369.
About the Transformer MIDI effect
The Transformer effect is a real-time version of the Logical
Editor, allowing you to apply editing to the events played
back from a track “on the fly”. The Transformer contains
virtually the same settings and functions as the Logical
Editor – where there are differences between the two, this
is clearly stated on the following pages.
About the Input Transformer
Again, this is very similar to the Logical Editor. Just like the
Transformer effect, the Input Transformer works in real
time. However, the Input Transformer filters out and trans-
forms MIDI data as it is recorded. In other words, the set-
tings you make in the Input Transformer will affect the
actual MIDI events you record.
The Input Transformer is described in the section “The In-
put Transformer” on page 377. However, we recommend
that you make yourself familiar with the Logical Editor first,
since they share many features and principles.
About the Project Logical Editor
There is also a “Project Logical Editor” available via the
Edit menu. This is described in the chapter “The Project
Logical Editor” on page 379.
Opening the Logical Editor
1. Select the desired parts or events.
What will be affected by the operation depends on the current selection:
• In the Project window, edits using the Logical Editor are ap-
plied to all selected parts, affecting all events (of the relevant
types) in them.
• In the MIDI editors, edits using the Logical Editor are applied
to all selected events. If no events are selected, all events in
the edited part(s) will be affected.
You can change the selection while the Logical Editor
window is open.
2. Select “Logical Editor…” from the MIDI menu.
Ö For details on how to open the Transformer (and other
MIDI effects), see “MIDI realtime parameters and effects”
on page 315.
!
Studying the included presets is an excellent way to
learn the workings of the Logical Editor! Many of them
can also be used as starting points when you set up
your own editing operations using the Logical Editor.