User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
361
The MIDI editors
The channel and output settings
You can set separate MIDI channels and/or MIDI outputs
for each sound in a drum map. The following rules apply:
• When a drum map is selected for a track, the MIDI
channel settings in the drum map override the MIDI chan-
nel setting for the track.
In other words, the MIDI channel setting you make in the Track list or In-
spector for the track is normally disregarded. If you want a drum sound to
use the channel of the track, set it to channel “Any” in the drum map.
• If the MIDI output is set to “default” for a sound in a
drum map, the sound will use the MIDI output selected for
the track.
Selecting any other option allows you to direct the sound to a specific
MIDI output.
By making specific MIDI channel and output settings for
all sounds in a drum map, you can direct your drum tracks
directly to another MIDI instrument simply by selecting an-
other drum map – you don’t need to make any channel or
output changes for the actual track.
Ö To select the same MIDI channel for all sounds in a
drum map, click the Channel column, press [Ctrl]/[Com-
mand] and select the desired channel.
All drum sounds will be set to this MIDI channel. The same procedure
can be used for selecting the same MIDI output for all sounds as well.
It can also be useful to select different channels and/or out-
puts for different sounds. This allows you to construct drum
kits with sounds from several different MIDI devices, etc.
Managing drum maps
Selecting a drum map for a track
To select a drum map for a MIDI track, use the Map pop-
up menu in the Inspector or in the Drum Editor:
Selecting “No Drum Map” turns off the drum map func-
tionality in the Drum Editor. Even if you don’t use a drum
map, you can still separate sounds by name using a name
list (see “Using drum name lists” on page 362).
The Drum Map Setup dialog
To set up and manage your drum maps, select Drum Map
Setup from the Map pop-up menus or the MIDI menu. This
opens the following dialog:
The Drum Map setup dialog.
This is where you load, create, modify and save drum
maps. The list to the left shows the currently loaded drum
maps; selecting a drum map in the list displays its sounds
and settings to the right.
Ö The settings for the drum sounds are exactly the same
as in the Drum Editor (see “Drum map settings” on page
359).
As in the Drum Editor, you can click the leftmost column to audition a
drum sound. Note: if you audition a sound in the Drum Map Setup dialog,
and the sound is set to MIDI output “Default”, the output selected on the
Output pop-up menu in the lower left corner will be used. When audi-
tioning a Default output sound in the Drum Editor, the MIDI output se-
lected for the track will be used, as described in section “The channel
and output settings” on page 361.
!
Initially, the Map pop-up menu will only contain one
map: “GM Map”. However, you will find a number of
drum maps included on the program DVD – how to
load these is described below.