User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
36
The Project window
The following settings are available in the Project Setup
dialog:
Zoom and view options
Zooming in the Project window is done according to the
standard zoom techniques, with the following special
notes:
• When you are using the Zoom tool (magnifying glass),
the result depends on the option “Zoom Tool Standard
Mode: Horizontal Zooming Only” in the Preferences (Edit-
ing–Tools page).
If this is activated and you drag a selection rectangle with the Zoom tool,
the window will only be zoomed horizontally (track height will not change).
If the option is off, the window will be zoomed both horizontally and verti-
cally.
• When using the vertical zoom sliders, the tracks are
scaled relatively.
In other words, if you have made any individual track height adjustments
(see below), the relative height differences are maintained.
You find the following options are available on the Zoom
submenu on the Edit menu:
Setting Description
Start The start time of the project. Allows you to have the
project start at another time than zero. Also used for set-
ting the sync start position when synchronizing Cubase
to external devices (see “Setting up Cubase for external
sync to timecode” on page 426). When you change this
setting you will be asked whether you want to keep the
project content at its timecode positions. “Yes” means
that all events will stay at their original timecode positions
– i.e. they will be moved in relation to the start of the
project. “No” means that all events keep their position rel-
ative to the project start.
Length The length of the project.
Frame Rate Used when synchronizing Cubase with external equip-
ment. If Cubase is slave, this value is automatically set to
the frame rate of the incoming sync signal. If Cubase is
the master, this determines the frame rate of the sent
sync signal. See “Setting the Frame Rate” on page 424.
Display Format This is the global display format used for all rulers and
position displays in the program, except ruler tracks (Cu-
base only, see “Ruler tracks (Cubase only)” on page 32).
However, you can make independent display format se-
lections for the individual rulers and displays if you like.
For descriptions of the different display format options,
see “The ruler” on page 34.
Display Offset Offsets the time positions displayed in the ruler etc., al-
lowing you to compensate for the Start position setting.
Typically, if you synchronize Cubase to an external source
starting at a frame other than zero, you set the Start posi-
tion to this value. However, if you still want the display in
Cubase to start at zero, set the Display Offset to the
same value too.
Bar Offset This works just like “Display Offset” described above, in
that it offsets the time positions in the ruler by a number
of bars, allowing you to compensate for the Start position
setting. The difference is that Bar Offset is only used
when the “Bars+Beats” display format is selected (see
“The ruler” on page 34).
Sample Rate The sample rate at which Cubase records and plays audio.
Record Format/
File Type
When you record audio in Cubase, the files that are cre-
ated will be of this resolution and file type. See “Selecting
a recording file format” on page 68.
Stereo Pan Law Decides whether panning should use power compensa-
tion or not (see “About the “Stereo Pan Law” Preference
(audio channels only)” on page 132).
!
While most Project Setup settings can be changed at
any time, you should select a sample rate once and for
all when starting with a new project! All audio files
must be of this sample rate to play back correctly.
Option Description
Zoom In Zooms in one step, centering on the project cursor.
Zoom Out Zooms out one step, centering on the project cursor.
Zoom Full Zooms out so that the whole project is visible. “The whole
project” means the timeline from the project start to the
length set in the Project Setup dialog (see above).
Zoom to
Selection
Zooms in horizontally and vertically so that the current se-
lection fills the screen.
Zoom to
Selection
(Horiz)
Zooms in horizontally so that the current selection fills the
screen.
Zoom to Event This option is available only in the Sample Editor (see
“Zooming” on page 240).
Zoom In
Vertical
Zooms in one step vertically.
Zoom Out
Vertical
Zooms out one step vertically.
Zoom In
Tracks
Zooms in on the selected track(s) one step vertically.
Zoom Out
Tracks
Zooms out the selected track(s) one step vertically.
Zoom Selected
Tracks
This zooms in vertically on the selected track(s) and min-
imizes the height of all other tracks.
Undo/Redo
Zoom
These options allow you to undo/redo the last zoom op-
eration.