User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
357
The MIDI editors
• You can reorder the columns by dragging the column
headings, and resize them by dragging the dividers be-
tween the column headings.
The note display
The note display of the Drum Editor displays notes as dia-
mond symbols. The vertical position of the notes corres-
ponds to the drum sound list to the left, while the horizontal
position corresponds to the note’s position in time, just as in
the Key Editor. Note however, that the diamond symbols
don’t indicate the length of the notes. This makes sense,
since drum sounds most often are “one-shot” samples that
play to their end regardless of the note lengths.
Drum map and name pop-up menus
Below the drum sound list you will find two pop-up menus,
used for selecting a drum map for the edited track or (if no
drum map is selected) a list of drum sound names. For an
explanation of drum maps, see “Working with drum maps”
on page 359.
Controller display
The controller display in the Drum Editor is the same as in
the Key Editor. You can add or remove controller lanes via
the Quick menu, and create and edit events as described
in the section “Editing in the controller display” on page
350.
• Note that when you select a line in the drum sound list
(to the left of the event display), only the velocity controller
events belonging to the note events on this line are dis-
played in the controller display.
• You can select more than one line in the drum sound list
(using [Shift]/[Ctrl] as usual), which will show all velocity
controller events for all notes on all selected lines.
This will help you when having to adjust the controller values between
different drum sounds.
Drum Editor operations
The basic handling (zooming, playback, auditioning, etc.)
is the same as in the Key Editor (see “Key Editor opera-
tions” on page 341). The following sections describe the
procedures and features specific to the Drum Editor.
Creating and editing notes
The standard way of entering notes in the Drum Editor is
to click with the Drumstick tool.
When you move the pointer in the note display, its bar position and
drum sound is indicated in the toolbar, making it easy to find the right
sound and position.
The position of the created note depends on the following
factors:
• If Snap is deactivated on the toolbar, the note will ap-
pear exactly where you clicked.
In this mode, notes can be positioned freely.
• If Snap is activated and Use Global Quantize is deacti-
vated on the toolbar, the note will snap to positions ac-
cording to the quantize value set for the sound in the drum
sound list.
You can set up different quantize values for different drum sounds. You
may for example want hi-hat notes snap to sixteenth notes, but snare and
bass drum snap to eighth notes.
• If both Snap and Use Global Quantize are activated, the
note will snap to positions according to the Quantize set-
ting on the toolbar (next to the Use Global Quantize but-
ton).