User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
356
The MIDI editors
The Drum Editor – Overview
The toolbar and info line
These are much the same as the toolbar and info line in
the Key Editor (see “The Key Editor – Overview” on page
339), with the following differences:
• The Drum Editor has no Pencil tool – instead there is a
Drumstick tool (for entering and removing notes) and a
Line tool with various line and curve modes (for drawing
several notes in one go or editing controller events).
• There are no Scissors and Glue Tube tools in the Drum
Editor.
• As in the Key Editor, the mouse pointer display in the
toolbar shows the pitch and position of the pointer, but the
pitch is shown as a drum sound name rather than a note
number.
• The Use Global Quantize button allows you to select
which value should be used when Snap is activated – the
global quantize value on the toolbar or the individual quan-
tize values for the drum sounds.
• Instead of a Length Quantize pop-up, there is an Insert
Length pop-up menu.
It is used in much the same way, as described on the following pages.
The drum sound list
A drum sound list for GM Drum Map.
The purpose of the Drum Editor is to edit MIDI tracks where
each note (pitch) plays a separate sound, as is typically the
case with a MIDI drum kit. The drum sound list to the left
lists all drum sounds by name (according to the selected
drum map or name list – see below), and lets you adjust
and manipulate the drum sound setup in various ways.
Note:
• The number of columns in the list depends on whether a
drum map is selected for the track or not.
See “Working with drum maps” on page 359.
Toolbar
Ruler
Note
display
Controller
display
Drum sound list
Drum Maps