User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
352
The MIDI editors
Adding and editing events in the controller display
When any option other than “Velocity” is selected for a
controller lane, you can create new events or edit the val-
ues of existing events using the Pencil tool or the Line tool
in its various modes:
• Clicking with the Pencil tool or the Line tool in Paint
mode creates a new event.
Note the “Select Tool defaults to Pen” option – see “Editing velocity va-
lues” on page 351.
• Press [Alt]/[Option] and use the Pencil tool or the Line
tool in Paint mode to modify the value of an event (without
creating a new one).
Note that you can click and drag to change or add multiple events, draw
controller curves, etc. You can press or release [Alt]/[Option] while draw-
ing, switching dynamically between “edit mode” and “create mode”.
Ö With the Pencil tool and the Line tool in Paint mode, the
quantize value determines the “density” of created control-
ler curves (if Snap is activated, see “Snap” on page 343).
For very smooth curves, you should use a small quantize value or turn off
Snap. However, this will create a very large number of MIDI events, which
can cause MIDI playback to “stutter” in some situations. A medium-low
density is often sufficient.
• Clicking and dragging with the Line tool in Line mode
shows a line in the controller lane, and creates events with
values aligned to this line.
This is the best way to draw linear controller ramps. If you press [Alt]/[Op-
tion], no new events are created – use this mode for modifying existing
controller curves.
• The Parabola mode works in the same way, but aligns
the values to a parabola curve instead, giving more “natu-
ral” curves and fades.
Note that the result depends on the direction from which you draw the
parabola.
• In Parabola mode, you can use modifier keys to deter-
mine the shape of the parabola curve.
If you press [Ctrl]/[Command], the parabola curve will be reversed. If you
press [Alt]/[Option]+[Ctrl]/[Command] while Snap is activated, you can
change the position of the whole curve (in both cases the snap value for
the positioning will be a quarter of the quantize value). If you press [Shift],
the exponent will be increased or decreased.
If you want to enter or adjust a single event, click once with the Pencil
tool or the Line tool in Paint mode.
If you want to “paint a curve”, drag the tool (with the mouse button
pressed):
When you move the pointer in the controller lane, the
corresponding value is displayed in this field.
Converting a controller curve to a ramp
using the Line tool.