User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
343
The MIDI editors
The independent track loop is indicated in purple in the
ruler.
Ö The MIDI events will be looped as long as the Loop
button is activated and the MIDI editor window is open.
To turn the loop into actual MIDI notes, use the Repeat
Loop function on the MIDI menu, see “Repeat Loop” on
page 333.
Auditioning
If the speaker icon on the toolbar is activated, individual
notes will automatically be played back (auditioned) when
you move or transpose them, or when you create new notes
by drawing. This makes it easier to hear what you’re doing.
Snap
Snap activated on the toolbar.
The Snap function helps you find exact positions when
editing in a MIDI editor. It does this by restricting horizon-
tal movement and positioning to certain positions. Opera-
tions affected by snap include moving, duplicating,
drawing, sizing, etc.
• How Snap works depends on the Snap mode pop-up
menu next to the Snap button.
See “Snap” on page 56.
• When the “Bars+Beats” display format is selected in
the ruler, the snap grid is set by the quantize value on the
toolbar.
This makes it possible to snap not only to straight note values but also to
swing grids set up in the Quantize Setup dialog (see “The Quantizing
functions” on page 325).
When any of the other display formats is selected in the
ruler, positioning is restricted to the displayed grid, i.e. you
can snap in finer increments by zooming in, and in coarser
increments by zooming out the display.
Coloring notes and events
By using the Colors pop-up menu on the toolbar, you can
select a color scheme for the events in the editor. The fol-
lowing options are available:
When any of the options (apart from “Part”) is selected,
you can select “Setup” from the Colors pop-up menu.
This opens a dialog in which you can specify which colors
should be associated with which velocities, pitches or
channels, respectively.
Creating and editing notes
To draw in new notes in the Key Editor, you use the Pencil
tool or the Line tool.
Drawing notes with the Pencil tool
With the Pencil tool, you insert single notes by clicking at
the desired time (horizontal) and pitch position (vertical).
• When you move the pointer in the note display, its bar
position is indicated in the toolbar, and its pitch is indicated
both in the toolbar and on the piano keyboard to the left.
This makes it easy to find the right note and insert position.
Option Description
Velocity The notes get different colors depending on their velocity
values.
Pitch The notes get different colors depending on their pitch.
Channel The notes get different colors depending on their MIDI
channel value.
Part The notes get the same color as their respective part in
the Project window. Use this option when you are work-
ing with two or more tracks in an editor, to make it easier
to see which notes belong to which track.
GridMatch The notes get different colors depending on their time
position. This mode makes it easy to see e.g. if the notes
in a chord start at the exact same beat.