User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
337
The MIDI editors
About editing MIDI
There are several ways to edit MIDI in Cubase. You can
use the tools and functions in the Project window for
large-scale editing, or use the functions on the MIDI menu
to process MIDI parts in various ways (see “What is affec-
ted by the MIDI functions?” on page 325). For hands-on
graphical editing of the contents of MIDI parts, you use the
MIDI editors:
• The Key Editor is the default MIDI editor, presenting
notes graphically in an intuitive piano roll-style grid.
The Key Editor also allows for detailed editing of non-note events such
as MIDI controllers. For more information, see “The Key Editor – Over-
view” on page 339.
• The Score Editor shows MIDI notes as a musical score
and comes with advanced tools and functions for notation,
layout and printing.
The Score Editor is described in detail in “Part II: Score layout and prin-
ting” on page 484.
• The Drum Editor is similar to the Key Editor, but takes
advantage of the fact that with drum parts, each key corre-
sponds to a separate drum sound.
This is the editor to use when you’re editing drum or percussion parts.
For more information, see “The Drum Editor – Overview” on page 356.
• The List Editor shows all events in the selected MIDI
parts as a list, allowing you to view and edit their proper-
ties numerically.
For more information, see “The List Editor – Overview” on page 363.
• The Edit In-Place function allows you to edit MIDI parts
directly in the Project window.
This is similar to working in the Key Editor, but makes it easier to edit
MIDI in context with other track types. See “Edit In-Place” on page 354.
• You can also edit MIDI in the Project Browser.
Like the List Editor, the Project browser shows the events in a list and al-
lows you to perform numerical editing. However, you will probably find the
List Editor better suited for MIDI editing, since it has various dedicated fea-
tures and functions for this. The Project Browser is described in the chap-
ter “The Project Browser” on page 407.
Ö You can define each of the editors mentioned above
as your default MIDI editor, see below.
About this chapter
This chapter describes how to use all editors except the
Score Editor (which is described in detail in “Part II: Score
layout and printing” on page 484).
Please note that features that are identical in these editors
(especially in the Key and Drum Editors) will be described
in the Key Editor section. The sections about the Drum Ed-
itor (see “The Drum Editor – Overview” on page 356), the
Inplace-Editor (see “Edit In-Place” on page 354) and the
List Editor (see “The List Editor – Overview” on page 363)
describe the specific features of these editors only.
Opening a MIDI editor
There are two ways to open a MIDI editor:
• Select one or several parts (or a MIDI track, with no
parts selected) and select Open Key Editor, Open Score
Editor, Open Drum Editor, Open List Editor or Open In-
Place Editor from the MIDI menu (or use the correspond-
ing key command).
The selected parts (or all parts on the track, if no part was selected) will
open in the chosen editor.
• Double-click a part to open it in the default editor.
Which editor opens depends on the Default Edit Action setting in the
Preferences (Event Display–MIDI page).
If the option “Edit as Drums when Drum Map is assigned”
is activated and a drum map is selected for the edited
track (see “Selecting a drum map for a track” on page
361), the Drum Editor will open. This way you can double-
click to open the Key Editor (or the Score Editor, List or
Edit In-Place Editor, depending on your preferences) but
drum tracks will automatically open in the Drum Editor.