User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
335
MIDI processing and quantizing
The following types of velocity processing are available:
Add/Subtract
This simply adds a fixed number to the existing velocity
values. You set the value (positive or negative) with the
Amount parameter.
Compress/Expand
Compresses or expands the “dynamic range” of MIDI
notes by scaling the velocity values according to the Ratio
setting (0 – 300%). The principle behind this is that multi-
plying different velocity values with a factor higher than 1
(over 100%) will also make the differences between ve-
locity values greater, while using a factor lower than 1 (un-
der 100%) will make the differences smaller. In short:
• To compress (“even out” velocity differences), use ratio
values below 100%.
After compression, you would probably want to add a velocity amount
(with the Add/Subtract function) to maintain the average velocity level.
• To expand (create greater difference in velocity), use ra-
tio values above 100%.
Before you expand, you may want to adjust the velocity with the Add/
Subtract function, so that the average velocity is somewhere in the mid-
dle of the range. If the average velocity is high (near 127) or low (near 0),
expansion will not work properly, simply because velocity values can only
be between 0 and 127!
Limit
This function allows you to make sure that no velocity val-
ues fall outside a given range (the Lower and Upper val-
ues). Any velocity values outside this range are raised/
lowered to exactly the Lower/Upper values.
Fixed Velocity
This function sets the velocity of all selected notes to the
Insert Velocity value on the toolbar in the MIDI editors.
Thin Out Data
Thins out MIDI data. Use this to ease the load on your ex-
ternal MIDI devices if you have recorded very dense con-
troller curves etc.
You can also manually thin out the controller data by using
the quantize function in the Key Editor.
Extract MIDI Automation
This option allows you to automatically convert continuous
controller data of a MIDI part into MIDI track automation
data. Proceed as follows:
1. Select the desired MIDI part containing the continuous
controller data.
2. Select “Extract MIDI Automation”. (This command is
also available on the Key Editor context menu.)
The controller data will automatically be removed from the controller lane
in the editor.
3. In the Project window, open the automation track(s)
for the respective MIDI track. You will find that an automa-
tion track has been created for each of the continuous
controllers in the part.
Ö Please note that this function can only be used for con-
tinuous controllers. Data such as Aftertouch, Pitchbend or
SysEx cannot be converted to MIDI track automation data.
Ö Remember that to be able to hear the automation data,
you have to activate the Read button for the respective au-
tomation track(s).
Reverse
This function inverts the order of the selected events (or of
all events in the selected parts), causing the MIDI music to
play backwards. Note that the effect is different from re-
versing an audio recording. With MIDI, the individual notes
will still play as usual in the MIDI instrument – it’s only the
order of playback that is changed.
Merge Tempo from Tapping
This function allows you to create a complete tempo track
based on your tapping, see the section “Merge Tempo
From Tapping” on page 402.
!
This is an extremely useful function as it allows you to
quickly and easily convert the continuous controllers
of your recorded MIDI parts into MIDI track automa-
tion data, making them available for editing in the
Project window.