User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
285
VST Sound
Introduction
One of the biggest challenges in typical project studio en-
vironments is how to manage the ever-growing number of
plug-ins, instruments, presets, etc. Cubase provides a
truly universal, fully integrated solution to this problem:
VST Sound.
What constitutes VST Sound?
VST Sound is what links the MediaBay and instrument
tracks as well as track and VST3 presets.
• The MediaBay is a universal Media Management Sys-
tem providing different views that allows you to find and
tag media files, quickly import media files into projects and
more (see “The MediaBay” on page 287).
• Instrument tracks are a sound-oriented combination of
MIDI tracks and VST Instruments, another way of applying
sounds to tracks easily (see “VST Instruments and Instru-
ment tracks” on page 182).
• Track presets are a combination of track settings, ef-
fects and mixer settings that can be applied to new tracks
of various types. So right from the start, you can set up
your tracks for a specific sound (see “Track Presets” on
page 300).
• With the introduction of the VST3 plug-in standard, Cu-
base makes use of VST presets as an additional way to
apply sounds to instrument tracks and effects to audio
track (see “Inserts and EQ settings from track presets” on
page 310). Plug-in parameters can be saved as VST pre-
sets, and you can also generate VST presets (i.e. sounds)
from VST2 Instruments.
You can identify VST Sound features in Cubase through
the VST Sound logo.
The VST Sound logo
The VST Sound logo is used in various places in Cubase,
for example:
• In the Inspector as a button for applying track presets.
You will only see track presets corresponding to the type of track you are
working on.