User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
282
The Pool
3. After the minimizing is finished, another alert appears,
because the file references in the stored project have be-
come invalid.
Click Save Now to save the updated project or click Later to proceed
with the unsaved project.
Only the audio portions actually used in the project remain
in the corresponding audio file(s) in the Pool Record folder.
Prepare Archive
The option “Prepare Archive” on the Media menu is useful
if you want to archive a project. It verifies that every clip
referenced in the project is located in the same folder, and
takes actions if that is not the case:
• Any files that are located outside the current project
folder will be copied into it.
Please note that audio files that reside within the project folder will not be
copied to the audio folder. You will therefore have to copy them there
manually before backing up the audio folder or save them separately dur-
ing backup, see below.
• If any processing has been applied, you will be asked
whether you want to Freeze Edits.
If you do this, you don’t have to archive the Edits folder. Everything belong-
ing to the project will be contained in the project file and the Audio folder.
Once you have performed a Prepare Archive, you can copy
the project file, the Audio folder and any other audio mate-
rial you saved in the project folder to backup disks, etc.
It is not necessary to archive the Images folder, since
these Images can be recreated by Cubase. You may also
find a file with the extension “.csh” in the project folder.
This contains image information for edited clips and other
data that can be recreated, so it can safely be deleted.
Importing and exporting Pool files
(Cubase only)
You can import or export a Pool as a separate file (file ex-
tension “.npl”), by using the “Import Pool” and “Export
Pool” options on the Media or context menu.
When you import a Pool file, the file references in it are
“added” to the current Pool.
Ö Since the audio and video files are only referenced but
not saved in the Pool file, the Pool import is only useful if
you have access to all referenced files (which preferably
should have the same file paths as when the Pool was
saved).
Ö You can also save and open libraries. These are stand-
alone Pool files that are not associated with a project.
See “Working with libraries (Cubase only)” on page 453.
Convert Files
Selecting the option “Convert Files” on the Media or con-
text menu opens the Convert Options dialog which oper-
ates on selected files. Use the pop-up menus to specify
which audio file attributes you want to keep and which you
want to convert. The available settings are:
• Sample Rate
Keep as is, or convert to a sample rate between 8.000 and 96.000 kHz.
• Sample Width
Keep the sample width (resolution) as is, or convert to 16 Bit, 24 Bit or
32 Bit Float.
• Channels
Keep as is, or convert the file to Mono or Stereo Interleaved.
• File Format
Keep as is, or convert to Wave, AIFF, Wave 64 or Broadcast Wave format.
!
Video clips are always referenced and not stored in
the project folder.