User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
280
The Pool
When you select a file in the Import Medium dialog and
click Open, the Import Options dialog opens:
It contains the following options:
• Copy File to Working Directory.
Activate this if you want a copy of the file to be made in the Audio folder
of the project, and have the clip refer to this copy. If the option is off, the
clip will refer to the original file in the original location (and will thus be
marked as “external” in the Pool – see “About the Status column sym-
bols” on page 273).
• Convert to Project section:
Here you can choose to convert the sample rate (if the sample rate is dif-
ferent than the one set for the project) or the sample size, i.e. resolution
(if the sample size is lower than the record format used in the project).
The options are only available if necessary. Note that if you are importing
several audio files at once, the Import Options dialog will instead contain
a “Convert and Copy to Project if needed” checkbox. When this is acti-
vated, the imported files will be converted only if the sample rate is differ-
ent or the sample size is lower than the project’s.
• Split channels/Split multi channel files
If this is activated, stereo and multi-channel files will be split into a corre-
sponding number of mono files – one for each channel – and these will
be imported into the Pool. Note that if you use this option, the imported
files will always be copied to the Audio folder of the project, as described
above.
• Do not Ask again
If this is activated, files will always be imported according to the settings
you have made, without this dialog appearing. This can be reset in the
Preferences (Editing–Audio page).
Ö You can always convert files later by using the Convert
Files (see “Convert Files” on page 282) or Conform Files
(see “Conform Files” on page 283) options.
Importing audio CD tracks
You can import tracks (or sections of tracks) from an au-
dio CD directly into the Pool by using the “Import Audio
CD” function on the Media menu. This opens a dialog in
which you can specify which tracks should be copied from
the CD, converted to audio files and added to the Pool.
For details about the Import Audio CD dialog, see “Im-
porting audio CD tracks” on page 454.
Exporting regions as audio files
If you have created regions within an audio clip (see “Wor-
king with regions” on page 244), these can be exported as
separate audio files. To create a new audio file from a re-
gion, proceed as follows:
1. In the Pool, select the region you wish to export.
2. On the Audio menu, select “Bounce Selection”.
A browser dialog opens.
3. Select the folder in which you want the new file to be
created.
A new audio file is created in the specified folder. The file will have the
name of the region and will automatically be added to the Pool.
Ö If you have two clips that refer to the same audio file
(different “versions” of clips, e.g. created with the “Convert
to Real Copy” function), you can use the Bounce Selection
function to create a new, separate file for the copied clip.
Select the clip, select Bounce Selection and enter a location and name
for the new file.