User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
279
The Pool
Opening clips in the Sample Editor
The Sample Editor allows you to perform detailed editing
on the clip (see “The Sample Editor” on page 233). You
can open clips in the Sample Editor directly from the Pool
in the following ways:
• If you double-click on a clip waveform icon or a clip
name in the Media column, the clip will open in the Sam-
ple Editor.
• If you double-click on a region in the Pool, its clip will
open in the Sample Editor with the region selected.
One practical use for this is to set a snap point for a clip
(see “Adjusting the snap point” on page 241). When you
later insert the clip from the Pool into the project, you can
have it properly aligned according to the set snap point.
Import Medium…
The Import Medium dialog lets you import files directly into
the Pool. It is opened from the Media or context menu or
with the Import button in the Pool window.
This is a standard file dialog, where you can navigate to
other folders, audition files etc. The following audio file for-
mats can be imported:
• Wave (Normal or Broadcast, see “Broadcast Wave files” on
page 417)
• AIFF and AIFC (Compressed AIFF)
•REX or REX 2 (see “Importing ReCycle files” on page 456)
• Dolby Digital AC3 file (ac3 – if you have the Steinberg Dolby
Digital Encoder installed in your system) – Cubase only
• DTS file (dts – if you have the Steinberg DTS Encoder in-
stalled in your system) – Cubase only
• SD2 (Sound Designer II)
• MPEG Layer 2 and Layer 3 (mp2 and mp3 files – see “Impor-
ting compressed audio files” on page 456)
• Ogg Vorbis (ogg files – see “Importing compressed audio
files” on page 456)
• Windows Media Audio (Windows – see “Importing com-
pressed audio files” on page 456)
• Wave64 (w64 files – Cubase only)
They may have the following characteristics:
•Stereo or mono
• Any sample rate (although files with another sample rate than
the one used in the project will play back at the wrong speed
and pitch – see below).
• 8, 16, 24 bit or 32 bit float resolution
The following videos formats can also be imported:
• AVI (Audio Video Interleaved)
• MOV and QT (QuickTime)
• WMV (Windows only)
•DV (Mac OS X only)
• MPEG 1 and 2 video files.
Ö It is also possible to use the commands on the Import
submenu on the File menu to import audio or video files
into the Pool.
Clicking the Import button opens the Import dialog:
!
For video files to be played back correctly, the right
codecs have to be installed.