User manual

Table Of Contents
278
The Pool
If you select Folder, a dialog opens to let you specify the
directory in which the missing file can be found.
This might be the preferred method if you have renamed or moved the
folder containing the missing file, but the file still has the same name.
Once you select the correct folder, the program finds the file and you can
close the dialog.
If you select Search, a dialog opens to let you specify
which folder or disk should be scanned by the program.
Click the Search Folder button, select a directory or a disk and click the
Start button. If found, select the file from the list and click “Accept”.
Afterwards Cubase tries to map all other missing files automatically.
Reconstructing missing edit files
If a missing file cannot be found (e.g. if you have acciden-
tally deleted it from the hard disk), it will normally be indi-
cated with a question mark in the Status column in the
Pool. However, if the missing file is an edit file (a file cre-
ated when you process audio, stored in the Edits folder
within the project folder), it may be possible for the pro-
gram to reconstruct it by recreating the editing to the orig-
inal audio file:
1. Open the Pool and locate the clip(s) for which files are
missing.
2. Check the Status column – if it says “Reconstruct-
ible”, the file can be reconstructed by Cubase.
3. Select the reconstructible clips and select “Recon-
struct” from the Media menu.
The editing is performed and the edit files are recreated.
Removing missing files from the Pool
If the Pool contains audio files that cannot be found or re-
constructed, you may want to remove these. For this, select
“Remove Missing Files” from the Media or context menu.
This will remove all missing files from the Pool as well as
their corresponding events from the Project window.
Auditioning clips in the Pool
There are three methods you can use to audition clips in
the Pool:
By using key commands.
If you activate the “Playback Toggle triggers Local Preview” option in the
Preferences (Transport page), you can use the [Space] bar to audition.
This is the same as clicking the Audition icon on the toolbar.
By selecting a clip and activating the Play button.
The whole clip will play back, unless you stop playback by clicking the
Play button again.
The Play button.
By clicking somewhere in the waveform image for a clip.
The clip will play from the position in the waveform you click until the end
of the clip, unless you stop playback by clicking the Play button, or by
clicking anywhere else in the pool window.
Click in the waveform image to audition a clip.
The audio will be routed directly to the Control Room, if
the Control Room is activated (Cubase only). When the
Control Room is deactivated, the audio will be routed to
the Main Mix (the default output) bus, bypassing the audio
channel’s settings, effects and EQs. In Cubase Studio,
the Main Mix bus is always used for auditioning.
You can adjust the auditioning level with the miniature level fader on the
toolbar. This does not affect the regular playback level.
If you have activated the Loop button before you audition,
the following will happen:
The Loop button.
If you click the Play button to audition a clip, it will repeat
indefinitely until you stop playback by clicking the Play or
Loop button again.
If you click in the waveform image to audition, the sec-
tion from the point you clicked to the end of the clip will re-
peat indefinitely until you stop playback.