User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
262
The Sample Editor
Realtime pitch-shifting of audio
events
Audio events can be pitch-shifted in realtime just like MIDI
events. The process is very simple:
1. Open the audio event in the Sample Editor and open
the Playback tab.
2. Set a value in the corresponding field in the Transpose
section.
The value range is up/down two octaves in semitone steps.
3. Press [Enter].
The audio event is now transposed to the set value using pitch-shift.
4. If a root key is specified or if the Transpose track has
been added, you can click the Follow Global mode to ac-
tivate/deactivate Global Transpose.
Event transpose will be added to the Global transpose value.
For more information on the transpose functions and the
Transpose track, see the chapter “The Transpose func-
tions” on page 111.
• You can also select the audio event in the Project win-
dow and change the Transpose value on the infoline. In
this case, you can also fine-tune selected audio events in
cent steps (100ths of a semitone) by entering a value in
the Finetune field to the right.
Flattening the realtime processing
You can “flatten” any realtime processing at any time. This
can be done to serve two purposes; to conserve CPU
power and to optimize the sound quality of the processing.
• Select the audio event(s) you wish to process and se-
lect “Flatten Timestretch and Transpose” from the Real-
time Processing submenu of the Audio menu.
You should also use this function before applying any offline processing.
When the flatten processing is applied, a copy of the original file is auto-
matically created in the Pool so that the original audio clip remains intact.
Selecting an algorithm for the flattening (Cubase only)
When you flatten the realtime processing, you can use the
MPEX 3 algorithm to process the audio, which may pro-
duce better sound quality than the realtime processing.
This is also the only way to achieve polyphonic formant
conserving pitch-shifting, apart from offline processing.
Proceed as follows:
1. Select the audio event(s) you wish to process.
2. Click the Flatten button on the Playback tab of the
Sample Editor Inspector, or select “Flatten Timestretch
and Transpose” from the Realtime Processing submenu of
the Audio menu.
A dialog appears where you can select an algorithm for the processing.
You can either select the MPEX 3 algorithm, which will produce the high-
est sound quality, or the Realtime algorithm which is much quicker but
will not improve the audio quality of the processing (although it will
lessen the CPU load).
!
Audio and MIDI events cannot be transposed simul-
taneously.