User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
261
The Sample Editor
This example illustrates the general methods of using
warp tabs and the Free Warp tool. But you can of course
use warp tabs for other operations than aligning down-
beats to grid positions. With the Free Warp tool, you can
literally stretch any region within a sample to any position!
Editing warp tabs
Moving the destination position of existing warp tabs
To move a destination position of a warp tab (and thus
stretch the audio), select the Free Warp tool and position
the pointer on the Warp line in the waveform so that the
line in the middle of the pointer becomes blue. Then click
and drag to move the position of the warp tab.
Moving the source position of existing warp tabs
If you simply wish to change the position of a warp tab re-
garding the audio, click and drag the warp tab header in
the ruler. However, this will change the warping.
Deleting warp tabs
To delete a warp tab, press [Shift] so that the pointer be-
comes an eraser and click on the warp tab.
Unstretching audio files
By selecting “Unstretch Audio” from the Realtime Process-
ing submenu of the Audio menu, all realtime time-stretching
(by sizing or by warp tabs) can be removed.
Ö Note that realtime transpose (in the infoline) and
Straighten Up mode will not be removed by this.
Whether the “Unstretch Audio” menu item is available de-
pends on whether the time-stretching was applied on the
event or clip level:
• If you sized an audio event in the Project window using
“Sizing Applies Time Stretch” (see “Resizing events using
time stretch” on page 50), you can undo the time-stretch-
ing by selecting the event in the Project window and then
applying “Unstretch Audio”.
This will remove all time-stretching and warp tabs.
• When you have entered a tempo and/or length using
the Definition tab, this information is saved for the source
clip and all events that use it.
Creating warp tabs from hitpoints
You can also create warp tabs from hitpoints selecting
“Create Warp Tabs from Hitpoints” on the Realtime Pro-
cessing submenu of the Audio menu.
For descriptions of how hitpoints are created and edited
please see “Using hitpoints” on page 252.