User manual

Table Of Contents
256
The Sample Editor
Locking slices
If you lock a hitpoint by clicking on its handle with the Edit
Hitpoints tool, it will stay even if you drag the sensitivity
slider all the way to zero. This can be used in situations
where one or several slices contain double hits, but raising
the sensitivity adds a lot of unwanted slices.
1. Find the place where you hear double hits when audi-
tioning.
2. Remember the current slider setting.
3. Raise the sensitivity slider to a higher value so that a
hitpoint appears, separating the two sounds.
Most likely this will add a lot of other unwanted hitpoints as well.
4. Audition to make sure you got what you wanted.
5. Point at the handle with the Edit Hitpoints tool.
The speaker icon changes to a normal arrow pointer.
6. Click on the handle to lock the new slice.
Locked hitpoints are displayed in a darker color.
7. Drag the sensitivity slider to the original setting.
The locked hitpoint will remain shown.
You can unlock a locked hitpoint by clicking it again
with the Edit Hitpoints tool.
Setting hitpoints manually
If you cannot get the desired result by adjusting sensitivity,
disabling or locking, you can add, move and delete hit-
points manually.
Manually adding hitpoints can be done in situations where
a hitpoint is missing at a specific point, but doesn’t appear
even if the sensitivity is set to full.
1. Zoom in on the waveform at the point where you wish
to add a hitpoint.
2. Select the Edit Hitpoints tool to audition the area and
make sure that the start of the sound is in view.
3. Activate Snap to Zero Crossing on the Sample Editor
toolbar.
By finding zero crossings in the waveform (positions where the amplitude
is close to zero), manually added slices won’t introduce any clicks or
pops. All hitpoints found by the Calculate function are automatically
placed at zero crossings.
4. With the Edit Hitpoints tool selected press [Alt]/[Op-
tion] so that the mouse pointer changes to a pencil tool
and click just before the start of the sound.
A new hitpoint appears. Manually added hitpoints are locked by default.
If you click and keep the mouse button pressed, you can
adjust the position of the new hitpoint by dragging.
Releasing the mouse button adds the hitpoint.
5. Audition the new slice with the Audition tool to make
sure you got what you wanted.
If you manually added a hitpoint, and it was either placed
too far away from the start of the sound or too far into the
sound, you can manually move the hitpoint. It is also pos-
sible to move calculated hitpoints this way.
1. Make sure Snap to Zero Crossing is activated on the
Sample Editor toolbar.
2. Select the Edit Hitpoints tool.
3. Click on the hitpoint handle and drag it to the new
position.
To delete a hitpoint, select the Edit Hitpoints tool and drag
the hitpoint out of the Sample Editor window. Hitpoints
that you have created manually can also be deleted by
clicking their handle.
!
“Snap to Zero Crossings” may alter the timing. In
some cases it might be better to deactivate it, espe-
cially if you just want to generate a groove quantize.
However, if you create slices afterwards, auto fades
will then be necessary.