User manual

Table Of Contents
255
The Sample Editor
3. Now you can simply point and click in any slice area
and the corresponding slice will be played back from the
beginning to the end.
Listen for “double hits” and slices that contain parts of a single sound.
If you find hitpoints that need to be removed or instances
where a hitpoint needs to be added, the first thing to try is
to change the sensitivity setting – see the following sec-
tion.
Setting the sensitivity
The loop is first analyzed to determine where hitpoints
should appear (where the individual “beats” in the loop are),
then you manually set the sensitivity with the sensitivity
slider to determine how many hitpoints there should be.
Try raising the sensitivity to add “missing” hitpoints and
lowering it to remove unwanted hitpoints.
This may or may not work, depending on the situation, but as a general
rule you should try this first.
Audition the slices again to determine if changing the
sensitivity has improved matters.
The “Use” pop-up menu in Hitpoints tab of the Sample
Editor Inspector affects which hitpoints are shown and is
a useful tool for removing unwanted hitpoints. The options
on the pop-up menu are:
If your main reason for slicing the loop is to change the
tempo, you generally need as many slices as you can get,
but never more than one per individual “hit” in the loop.
If you want to create a groove (see “Creating groove
quantize maps” on page 257), you should try to get ap-
proximately one slice per eighth note, sixteenth note or
whatever the loop requires.
Disabling slices
You might run into situations where there are too many
slices – a single sound may have been split into two
slices, for example. You could of course reduce the sensi-
tivity to get rid of the hitpoints you don’t want, but then
other hitpoints could disappear too, which may be unde-
sirable. What you need to do in a situation like this is to
disable an individual slice:
1. Open the Hitpoints tab in the Sample Editor Inspector
and select the Edit Hitpoints tool.
2. Press [Alt]/[Option] and move the pointer to the han-
dle (the triangle).
The pointer turns into a cross.
3. Click on the handle of the hitpoint you wish to disable.
The hitpoint handle is diminished and its line disappears to indicate that
it is disabled.
4. Now, the hitpoint won’t be taken into account when
you create slices.
5. To reactivate a disabled hitpoint, [Alt]/[Option]-click
on the hitpoint handle in Edit Hitpoints tool.
Option Description
All All hitpoints are shown (taking the sensitivity slider into
account).
1/4, 1/8,
1/16, 1/32
Only hitpoints that are close to the selected note value
positions within the loop will be shown (e.g. close to ex-
act sixteenth note positions, if the 1/16 option is se-
lected). Again, the sensitivity slider is taken into account.
Metric Bias This is like the “All” mode, but all hitpoints that are close
to even meter divisions (1/4 notes, 1/8 notes, 1/16
notes, etc.) get a “sensitivity boost” – they are visible at
lower sensitivity slider settings. This is useful if you are
working with dense or cluttered material with a lot of hit-
points, but you know that the material is based on a strict
meter. By selecting Metric Bias it will be easier to find the
hitpoints close to the meter position (although most other
hitpoints are also available, at higher sensitivity settings).
Option Description