User manual

Table Of Contents
253
The Sample Editor
Calculating hitpoints and slicing a loop
Before proceeding, find a suitable loop using the criteria
above. Proceed as follows:
1. Open the event or clip for editing in the Sample Editor.
You can do this by double-clicking an event on an audio track in the
Project window or a clip in the Pool. In this example, we assume you
work with an event on a track.
2. Open the Hitpoints tab in the Sample Editor Inspector
and select an option from the Use pop-up.
These settings don’t affect the actual detection but rather which hit-
points will be shown afterwards. If you e.g. know that your loop is based
on 1/16th notes, select “1/16”. If you’re uncertain, set this to “All” – you
can change this setting afterwards if needed (see “Setting the sensiti-
vity” on page 255).
The Use pop-up menu
3. Adjust the sensitivity slider.
Now, as you can see, hitpoints have been set at the beginning of each
sound in the loop.
4. If you now move the hitpoint sensitivity slider to the
left, this gradually hides the hitpoints. Moving the slider to
the right increases the sensitivity to reveal additional hit-
points detected during the calculate process.
The basic aim is to add, remove or edit the hitpoints in various other ways
so that one individual sound is played between each hitpoint. For details,
see “Editing hitpoints” on page 254.
5. Verify the tempo and bars in the Definition tab.
In the next step, the loop will adapt to the project tempo
set in Cubase.
6. In the Hitpoints tab, click on the Slice & Close button
to create audio slices from hitpoints. (You can also use the
option “Create Audio Slices from Hitpoints” from the Au-
dio menu.)
The following happens:
The Sample Editor closes.
The audio event is “sliced” so that there is a separate event for
each hitpoint.
The audio event is replaced by an audio part, containing the
slices (double-click the part to view the slices in the Audio
Part Editor).
The loop is automatically adapted to the project tempo.
The slices in the Audio Part Editor. Here, the project tempo was higher
than the loop’s original tempo – the slice events overlap slightly.
Sliced clips are represented by a different icon in the
Pool.
Dragging the sliced clip from the Pool to an audio track will create an
audio part with the slices adapted to the project tempo, just as above.
7. If you activate cycle playback on the Transport panel,
the loop should now play back seamlessly at the tempo
set in the program!