User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
246
The Sample Editor
• In this mode, you can adjust the start and end of the
event in the clip by dragging the event handles in the
waveform display.
When you move the pointer over the event handles (no matter what tool
may be selected), it takes on the shape of an arrow, to indicate that you
can click and drag.
Snap to Zero Crossing
Snap to Zero Crossing activated.
When this option is activated, all audio edits are done at
zero crossings (positions in the audio where the amplitude
is zero). This helps you avoid pops and clicks which might
otherwise be caused by sudden amplitude changes.
• This setting affects the Sample Editor only. In the
Project window and other editors, the Snap to Zero
Crossing setting on the Project menu toolbar or in the
Preferences (Editing–Audio page) is used.
Ö If hitpoints have been calculated, these will also be
taken into account when snapping to zero crossings.
Autoscroll
Autoscroll activated.
When this option is activated, the waveform display will
scroll during playback, keeping the project cursor visible
in the editor.
Audio Warp realtime processing/
Tempo matching audio to the
project tempo
Audio warp is the generic name for the realtime time-
stretching and pitch-shifting functions in Cubase. The main
audio warp features are tempo-matching any audio loop to
the project tempo (see “Determining the tempo of an audio
loop and slicing your audio” on page 252) and matching up
an audio clip with fluctuating tempo to a fixed tempo.
If you want to tempo match an audio loop to the project
tempo, you will normally work with loops with straight
beats. In this case you will only need to activate the
Straighten Up mode.
Proceed as follows:
1. Import your loop into the project and double-click it to
open it in the Sample Editor.
2. Open the Playback tab in the Sample Editor Inspector
and activate the Straighten Up mode.
Your loop will automatically adapt to the project tempo.
If you want to use an audio file instead, or if the beat of
your loop is not straight, further adjustments could be
necessary. These are described in the following sections.