User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
242
The Sample Editor
1. Place the cursor at the desired position (intersecting
the event).
You may want to do this by scrubbing, to spot the right position exactly.
2. Right-click to open the Quick menu and select “Snap
Point To Cursor” from the Audio submenu.
The snap point will be set to the position of the cursor. This method can
also be used in the Project window and the Audio Part Editor.
• It is also possible to define a snap point for a clip (for
which there is no event yet).
To open a clip in the Sample Editor, double-click it in the Pool (or drag it
from the Pool to the Sample Editor). After having set the snap point using
the procedure described above, you can insert the clip into the project
from the Pool or the Sample Editor, taking the snap point position into
account.
Making selections
To select an audio section in the Sample Editor, you click
and drag with the Range Selection tool.
• If Snap to Zero Crossing is activated on the toolbar, the
start and end of the selection will always be at zero cross-
ings (see “Snap to Zero Crossing” on page 246).
• You can resize the selection by dragging its left and
right edge or by [Shift]-clicking.
• The current selection is indicated in the corresponding
fields in the Range tab of the Sample Editor Inspector.
You can fine-tune the selection by changing these values numerically.
Note that the values are relative to the start of the clip, rather than to the
project timeline.
Using the Select menu
In the Select menu in the Range tab and in the Select sub-
menu of the Edit menu you can find the following options:
!
When you set the Grid Start in the Definition tab, the
snap point will be moved to the Grid Start (see “Ma-
nually adjusting grid and tempo of your audio” on
page 250).
A selected range
Function Description
Select All Selects the whole clip.
Select None Selects no audio (the selection length is set to “0”).
Select in Loop Selects all audio between the left and right locator.
Select Event Selects the audio that is included in the edited event only.
This is not available if you opened the Sample Editor from
the Pool (in which case the whole clip is opened for edit-
ing, not an event).
Locators to Se-
lection (Range
tab only)
Sets the locators to encompass the current selection.
This is available if you have selected one or several
events or made a selection range.
Locate Selec-
tion (Range tab
only)
Moves the project cursor to the beginning or end of the
current selection. For this to be available, you must have
selected one or more events or parts, or made a selection
range.
Loop Selection
(Range tab only)
This activates playback from the start of the current se-
lection and keeps starting over again when reaching the
selection end.
From Start to
Cursor (Edit
menu only)
Selects all audio between the clip start and the project
cursor.
From Cursor to
End (Edit menu
only)
Selects all audio between the project cursor and the end
of the clip. For this to work, the project cursor must be
within the clip boundaries.
Left Selection
Side to Cursor
(Edit menu only)
Moves the left side of the current selection range to the
project cursor position. For this to work, the cursor must
be within the clip boundaries.
Right Selection
Side to Cursor
(Edit menu only)
Moves the right side of the current selection range to the
project cursor position (or the end of the clip, if the cursor
is to the right of the clip).