User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
241
The Sample Editor
Ö Note that there is a separate Play button for audition-
ing regions. See “Auditioning regions” on page 244.
By using the Speaker tool
If you click somewhere in the waveform display with the
Speaker (“Play”) tool and keep the mouse button pressed,
the clip will be played back from the position at which you
clicked. Playback will continue until you release the mouse
button.
Scrubbing
The Scrub tool allows you to locate positions in the audio
by playing back, forwards or backwards, at any speed:
1. Select the Scrub tool.
2. Click in the waveform display and keep the mouse
button pressed.
The project cursor is moved to the position at which you click.
3. Drag to the left or right.
The project cursor follows the mouse pointer and the audio is played
back. The speed and pitch of the playback depends on how fast you
move the pointer.
• You can adjust the response of the Scrub tool with the
Scrub Response (Speed) setting in the Preferences
(Transport–Scrub page).
There you will also find a separate Scrub Volume setting.
Adjusting the snap point
The snap point is a marker within an audio event (or clip,
see below). This is used as a reference position when you
are moving events with snap activated, so that the snap
point is “magnetic” to whatever snap positions you have
selected.
By default, the snap point is set at the beginning of the au-
dio event, but often it is useful to move the snap point to a
“relevant” position in the event, such as a downbeat, etc.
1. Activate the “Audio Event” option so that the event is
displayed in the editor.
2. Scroll so that the event is visible, and locate the “S”
flag in the event.
If you haven’t adjusted this previously, it will be located at the beginning
of the event.
3. Click on the “S” flag and drag it to the desired position.
When you drag the snap point, a tool tip shows its current position (in
the format selected on the Sample Editor ruler).
• Cubase only: If the Scrub tool is selected when you
move the snap point, you will hear the audio while drag-
ging (just like when scrubbing).
This makes it easier to find the correct position.
You can also adjust the snap point by setting the project
cursor: