User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
240
The Sample Editor
General Operations
Zooming
Zooming in the Sample Editor is done according to the
standard zoom procedures, with the following special
notes:
• The vertical zoom slider changes the vertical scale rela-
tive to the height of the editor window, in a way similar to
the waveform zooming in the Project window (see “Zoom
and view options” on page 36).
The vertical zoom will also be affected if the option “Zoom Tool Standard
Mode” (Preferences on the Editing–Tools page) is deactivated and you
drag a rectangle with the Zoom tool.
• The following options relevant to the Sample Editor are
available on the Zoom submenu (on the Edit menu and the
Quick context menu):
• You can also zoom by resizing the rectangle in the
thumbnail display.
See “The thumbnail display” on page 238.
• The current zoom setting is shown in the info line, as a
“samples per screen pixel” value.
• Note that you can zoom in horizontally to a scale with
less than one sample per pixel!
This is required for drawing with the Pencil tool (see “Drawing in the
Sample Editor” on page 245).
• If you have zoomed in to one sample per pixel or less,
the appearance of the samples depend on the option
“Interpolate Audio Images” in the Preferences (Event Dis-
play–Audio page).
If the option is deactivated, single sample values are drawn as “steps”. If
the option is activated, they are interpolated to “curves” form.
Auditioning
While you can use the regular play commands to play
back audio when the Sample Editor is open, it is often
useful to listen to the edited material only.
Ö Cubase only: When auditioning, audio will be routed
to the Control Room (if the Control Room is activated) or
to the Main Mix (the default output bus). In Cubase Studio,
the Main Mix bus is always used for all auditioning. For in-
formation about routing, see the chapter “VST Connec-
tions: Setting up input and output busses” on page 13.
Ö You can adjust the auditioning level with the miniature
level fader on the toolbar.
By using key commands
If you activate the “Playback Toggle triggers Local Pre-
view” option in the Preferences (Transport page), you can
use the [Space] bar to audition. This is the same as click-
ing the Audition icon on the toolbar.
By using the Audition icon
Clicking the Audition icon on the toolbar plays back the
edited audio, according to the following rules:
• If you have made a selection, this selection will be played
back.
• If there is no selection, but the option “Show Event” is acti-
vated (see “Show audio event” on page 245), the section of
the clip corresponding to the event will be played back.
• If there is no selection, and “Show Event” is deactivated, play-
back will start at the cursor position (if the cursor is outside
the display, the whole clip will be played back).
• If the Loop icon is activated, playback will continue repeatedly
until you deactivate the Audition icon. Otherwise, the section
will be played back once.
Option Description
Zoom In Zooms in one step, centering on the position cursor.
Zoom Out Zooms out one step, centering on the position cursor.
Zoom Full Zooms out so that the whole clip is visible in the editor.
Zoom to
Selection
Zooms in so that the current selection fills the screen.
Zoom to
Selection (Horiz.)
(Edit menu only)
Zooms in horizontally so that the current selection fills
the screen.
Zoom to Event
(Edit menu only)
Zooms in so that the editor shows the section of the clip
corresponding to the edited audio event. This is not
available if you opened the Sample Editor from the Pool
(in which case the whole clip is opened for editing, not
an event).
Zoom In/Out
Vertical (Edit
menu only)
This is the same as using the vertical zoom slider (see
above).