User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
238
The Sample Editor
The Hitpoints tab
In this tab, the transients, i.e. hitpoints of the audio can be
marked.
Adjust the sensitivity slider to determine how many hit-
points should be shown, and edit them with the Edit Hit-
points tool, if necessary. If you want to clear all hitpoints,
e.g. to re-detect hitpoints, click the Remove All button.
Click the Slice & Close button, if you want to slice your
audio to quantize the rhythm of the different slices sepa-
rately (see “Creating slices” on page 257).
Click the Make Groove button, if you want to create an au-
dio groove for quantizing other material to the groove of
your audio (see “Creating groove quantize maps” on page
257).
Click the Create Markers button, if you want to create mark-
ers for the hitpoints (see “Create Markers” on page 258).
Use the Create Regions button, if you want to create re-
gions, e.g. for further use in a sampler (see “Create Regi-
ons” on page 258).
Use the Create Events button, if you wish to create sepa-
rate events according to the hitpoints for a file (see “Create
Events” on page 258).
Before you can use the Make Groove and the Slice & Close
buttons, the tempo and the time signature of the audio must
be defined. If this is not the case, a window will be shown in
which you can enter the original tempo of the audio file.
The Range tab
In this tab you will find some utility functions for working
with ranges and selections (see “Making selections” on
page 242).
The Process tab
This tab regroups the most important audio editing com-
mands from the Audio and the Edit menus. For further in-
formation on the Select Process and Select Plug-in pop-
up menus, see the chapter “Audio processing and func-
tions” on page 216.
The thumbnail display
The thumbnail display provides an overview of the whole
clip. The section currently shown in the main waveform
display of the Sample Editor is indicated by a blue rectan-
gle in the thumbnail, while the current selection range is
shown in blue.
• You can move the blue rectangle in the thumbnail to
view other sections of the clip.
Click in the lower half of the rectangle and drag to the left or right to
move it.
• You can resize the blue rectangle (by dragging its left or
right edge) to zoom in or out, horizontally.
• You can define a new viewing area by clicking in the up-
per half of the overview and dragging a rectangle with the
mouse.
!
Hitpoints will only be displayed in the waveform, if
this tab is open.