User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
237
The Sample Editor
The Definition tab
The topmost tab of the Sample Editor Inspector is used to
define the musical context of your audio. Here, you can de-
fine the grid, i.e. measure the audio tempo and the groove.
Open this tab, if you want to use your audio in a musical
context, so that you can later activate the Straighten Up
mode, create a groove quantize map or slices.
The upper section of the Definition tab will help you to ad-
just the audio grid. You can select a grid resolution from
the pop-up menu and adjust the grid manually by activat-
ing the Manual Adjust tool, or automatically by clicking the
Auto Adjust button. When you click on the Auto Adjust
button, the Manual Adjust tool will be activated, so that
you can afterwards verify and change the grid manually, if
necessary. The Preview mode should be activated (default
setting) to use the grid for playback. Preview is linked to
the Straighten Up mode and Quantize menu on the Play-
back tab. If you only want to create slices or quantize
grooves, you can deactivate the Preview mode.
The lower section displays the length of your audio file in
bars and beats (PPQ) together with the estimated tempo
and the time signature. You should always verify if the
length in bars corresponds to the audio file you imported.
If necessary, listen to your audio and enter the correct bar
length.
The Playback tab
In this tab, the audio grid and the tempo of the audio can
be adjusted to the project grid by activating the Straighten
Up mode.
From the algorithm pop-up, you can select an algorithm
for the realtime time-stretching.
If you activate Straighten Up mode, the audio file will snap
to the project grid. The Quantize pop-up lets you select a
resolution for the audio, allowing you to specify how exact
the quantization will be. When you select the “Bars” option,
the audio will be synced to tempo without quantizing. The
Swing fader lets you offset every second position in the grid
creating a swing or shuffle feel.
In Free Warp mode you can manually change the rhythm
of the audio. When this button is activated, you can drag
beats to time positions in the grid. This is described in the
section “Free Warp” on page 259.
When the Transpose track has been added to the project,
or when the event root key is defined and the project root
key is set, you can follow global transpose by activating the
Follow Global mode (see “Realtime pitch-shifting of audio
events” on page 262). Note that the Transpose function on
the Playback tab is not available if you opened the Sample
Editor by double-clicking on an event in the Pool.
If you click the Flatten button, the realtime warp processing
will be applied to the clip, making the settings permanent
(see “Flattening the realtime processing” on page 262).
!
If you work with audio with triplet feeling, set the ba-
sic grid resolution to 1/8 or 1/16 and the signature
to 12/8. Note that you should afterwards also set the
time signature for the project to 12/8 (in the Trans-
port panel).
!
Warp tabs will only be displayed in the waveform, if
this tab is open.