User manual

Table Of Contents
234
The Sample Editor
Background
The Sample Editor allows you to view and manipulate au-
dio at the audio clip level, by cutting and pasting, removing
or drawing audio data, processing or applying effects (see
“Audio processing and functions” on page 216). This ed-
iting can be called “non-destructive”, in the sense that you
can undo changes or revert to the original versions at any
time, using the Offline Process History (see “The Offline
Process History dialog” on page 227), and because the
actual audio file (if created or imported from outside the
project) will remain untouched.
The Sample Editor also contains most of the Audio Warp
related functions, i.e. the realtime time-stretching and
pitch-shifting functions in Cubase. These are useful to e.g.
tempo-match any audio loop to the project tempo (see
“Audio Warp realtime processing/Tempo matching audio
to the project tempo” on page 246).
Another special feature of the Sample Editor is hitpoint
detection. Hitpoints allow you to create “slices”, that are
useful, if you want to e.g. change the tempo without af-
fecting the pitch (see “Working with hitpoints and slices”
on page 252).
Opening the Sample Editor
You open the Sample Editor by double-clicking an audio
event in the Project window or the Audio Part Editor, or by
double-clicking an audio clip in the Pool. You can have
more than one Sample Editor open at the same time.
Note that double-clicking an audio part in the Project
window will open the Audio Part Editor, even if the part
only contains a single audio event.
This is described in a separate chapter, see “The Audio Part Editor” on
page 264.